| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Add 4x4 textures to ssfd | yum | 2025-02-05 |
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| * | Finish reproducing SSFD tech | yum | 2025-02-02 |
| | | | | | Fix gen_sdf so it normalizes all SDFs | ||
| * | Implement surface stable fractal dithering | yum | 2025-02-01 |
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| * | Add ability to swap decal slots | yum | 2025-01-27 |
| | | | | | | | | | Also: * Rim lighting can disable texture normals * Frame counter is now hidden behind a checkbox, and unconditionally overrides audiolink | ||
| * | Add UV domain warping, box discard gimmicks | yum | 2025-01-20 |
| | | | | | | | | | | | Also: * optimize the ds2 terrain gimmick (ds2_11) * use golden ratio + blue noise on marched fog * add second sun to analytic fog * fix gcd() implementation * add faster rand2() implementation | ||
| * | Add demo to README | yum | 2024-09-25 |
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| * | Switch to SampleBias for everything | yum | 2024-08-24 |
| | | | | | Also add a global slider for it. | ||
| * | Add .meta files for textures | yum | 2024-08-22 |
| | | |||
| * | Add textures | yum | 2024-05-22 |
