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* Add angle control to decalsyum2024-07-01
* Add basic decalsyum2024-06-29
* Add quantization to rim lightingyum2024-06-28
* Implement proper fix to glitter flickering issueyum2024-06-25
* Add glitter option to rim lightingyum2024-06-25
* Rename some fields to 'vertex'yum2024-06-24
* Merge branch 'master' of ssh://github.com/yum-food/Tooneryum2024-06-23
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| * Add parameters for outline width multiplier & stencilingyum2024-06-21
* | Add gimmicks folderyum2024-06-23
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* Outlines simplification/bugfixesyum2024-06-19
* More LTCGI tuningyum2024-06-15
* Overhaul LTCGI againyum2024-06-14
* Hack in render queue controlyum2024-06-14
* LTCGI now uses specularyum2024-06-14
* Update READMEyum2024-06-09
* Add overlay emissionyum2024-05-30
* Add controls for shadow strength & mipmap selectionyum2024-05-27
* Use _MainTex and _Coloryum2024-05-27
* Unity sucks fucking ass and balls and dick tooyum2024-05-27
* Implement shadow receivingyum2024-05-27
* Add mix modes to PBR overlay albedo channelyum2024-05-27
* Add transparent & transclipping rendering modesyum2024-05-26
* PBR overlay bugfixesyum2024-05-26
* Add .gitignoreyum2024-05-26
* Overhaul PBR overlayyum2024-05-26
* Add scale & offset to some texture fieldsyum2024-05-25
* Add stochastic cutout rendering modeyum2024-05-22
* Add texturesyum2024-05-22
* Add matcap/rim lighting emissions, matcap distortionyum2024-05-22
* Clarify what `Cubemap` doesyum2024-05-14
* Remove everything except headers, LICENSE and README from LTCGIv0.0.0yum2024-05-13
* Add LICENSE and READMEyum2024-05-13
* Add two rim lighting slotsyum2024-05-11
* Make flat normals adjustableyum2024-05-11
* Add LTCGIyum2024-04-25
* Perform matcap calculation in camera spaceyum2024-04-22
* Initial commityum2024-04-22