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* Add features for constant rim lighting view directionyum2024-10-25
* add water stuffyum2024-10-24
* Refine origin damping behavior, fix normals precisionyum2024-10-23
* Add gerstner water gimmickyum2024-10-23
* Begin work on aurora gimmickyum2024-10-17
* Add toggle for unity fogyum2024-10-17
* More fog golfingyum2024-10-15
* Clean up fog code before tensorizingyum2024-10-15
* Mitigate fog noise in desktop modeyum2024-10-15
* Fix fog time scalingyum2024-10-13
* Fog lod scales with densityyum2024-10-13
* Fix fog EV after exponentiatingyum2024-10-13
* Fog performance optimizationsyum2024-10-13
* Try 8x8x8 red only textureyum2024-10-12
* Begin performance profiling of fogyum2024-10-12
* Fog performance optimizationsyum2024-10-11
* Rework step size / densityyum2024-10-09
* Avatar bugfixesyum2024-10-09
* Add emitter texture to fogyum2024-10-09
* Add fog parameters; add Unity fog to fwd/add passesyum2024-10-08
* Add fog gimmickyum2024-10-07
* Fix center eye toggle in rim lightingyum2024-10-07
* Fix SSRyum2024-10-05
* Add audiolink chroma gimmickyum2024-10-04
* GUI business logic always executesyum2024-10-02
* PBR overlays can now overwrite glitteryum2024-10-01
* Bring back rim lighting polar maskyum2024-09-30
* Add per-channel center eye fixyum2024-09-30
* Add new eye gimmickyum2024-09-29
* World lighting bugfixesyum2024-09-28
* Add letter grid gimmickyum2024-09-28
* Add demo to READMEyum2024-09-25
* Bugfixes & small tweaksyum2024-09-25
* World lighting fixesyum2024-09-24
* Begin refactoring c#yum2024-09-23
* Fix subtle bug in LRGB <-> XYZ conversionyum2024-09-20
* Move inliner under Editor/yum2024-09-18
* Add shader inlining toolingyum2024-09-18
* Tweak cubemap codeyum2024-09-18
* Bugfix: misspelled _WorldSpaceCameraPosyum2024-09-15
* Always show LTCGI settingsyum2024-09-13
* Convert mochie params to range/toggleyum2024-09-13
* UI cleanupyum2024-09-13
* Tweak multiply mode matcap emissionsyum2024-09-12
* Replace all instances of _WorldSpaceCameraPos with center eye posyum2024-09-12
* Start work on new halo techyum2024-09-10
* Rework glitteryum2024-09-10
* Start new eye shader, add UV mirror flippingyum2024-09-10
* Add quantization and alpha blending to rorschach effectyum2024-09-07
* add a bunch of parameters to rorschach gimmickyum2024-09-07