| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Bugfix: misspelled _WorldSpaceCameraPos | yum | 2024-09-15 |
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| * | Always show LTCGI settings | yum | 2024-09-13 |
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| * | Convert mochie params to range/toggle | yum | 2024-09-13 |
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| * | UI cleanup | yum | 2024-09-13 |
| | | | | | | | All UI sections can now be collapsed. Also add toggle for center cam fix on RL/matcaps. | ||
| * | Tweak multiply mode matcap emissions | yum | 2024-09-12 |
| | | | | | also bugfix the center cam thing | ||
| * | Replace all instances of _WorldSpaceCameraPos with center eye pos | yum | 2024-09-12 |
| | | | | | Fixes left/right eye mismatch in VR. | ||
| * | Start work on new halo tech | yum | 2024-09-10 |
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| * | Rework glitter | yum | 2024-09-10 |
| | | | | | now it's voronoi | ||
| * | Start new eye shader, add UV mirror flipping | yum | 2024-09-10 |
| | | | | | Also tune rand3() to behave better on rorschach demo. | ||
| * | Add quantization and alpha blending to rorschach effect | yum | 2024-09-07 |
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| * | add a bunch of parameters to rorschach gimmick | yum | 2024-09-07 |
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| * | Add rorschach gimmick | yum | 2024-09-06 |
| | | | | | | | Wound up looking more like voronoi but oh well lol. Fix iq sdf include - now it can be included multiple times. | ||
| * | Add build nonce hack | yum | 2024-09-06 |
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| * | Add sampler mode to PBR section | yum | 2024-09-02 |
| | | | | | Also remove normal scaling weirdness. | ||
| * | Add lit glitter logic | yum | 2024-08-30 |
| | | | | | | Also fix prox dimming. It should occur *after* the non-specular brightness budget correction. | ||
| * | Add 4 more UV channels | yum | 2024-08-29 |
| | | | | | Also make glitter & rim lighting glitter UV channel aware. | ||
| * | Bump up emissions cap; add discard to all passes | yum | 2024-08-28 |
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| * | Add color (tint) to glitter | yum | 2024-08-28 |
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| * | Emissions are now UV channel aware | yum | 2024-08-28 |
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| * | Put stencil block in additive & shadow caster passes | yum | 2024-08-28 |
| | | | | | For now, base properties apply here. | ||
| * | Add second emission slot | yum | 2024-08-28 |
| | | | | | useful for animation | ||
| * | Add second HSV slot | yum | 2024-08-28 |
| | | | | | Helps with animation. | ||
| * | Overhaul stenciling | yum | 2024-08-27 |
| | | | | | Strictly more powerful now. Lives under Rendering. | ||
| * | Add mipmap bias for overlays and matcap normals | yum | 2024-08-24 |
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| * | Switch to SampleBias for everything | yum | 2024-08-24 |
| | | | | | Also add a global slider for it. | ||
| * | Add .meta files for textures | yum | 2024-08-22 |
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| * | Add second indirect specular lighting factor | yum | 2024-08-22 |
| | | | | | First one is probably being used for animations. Second one is static. | ||
| * | Matcap can now overwrite rim lighting in a configurable way | yum | 2024-08-22 |
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| * | Matcap masks are now UV channel aware | yum | 2024-08-21 |
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| * | Add discard feature | yum | 2024-08-21 |
| | | | | | Like UV tile discard, but less useful! | ||
| * | Implement UV channel selection for matcap normals | yum | 2024-08-20 |
| | | | | | Also fix how normals get blended with matcap mix slider. | ||
| * | Add two more UV channels | yum | 2024-08-20 |
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| * | Add normals replace option to matcap | yum | 2024-08-20 |
| | | | | | | Also add mix factor slider so you can animate matcap opacity. This is useful for adding things like bodysuits. | ||
| * | Add HSV, global emissions multiplier | yum | 2024-08-19 |
| | | | | | Also bugfix overlays 1-3 ifdefs. | ||
| * | Scrap tessellation code for now | yum | 2024-08-17 |
| | | | | | | | | | Not used. Need some codegen dogshit to properly support it cause shaderlab wont let u toggle it natively. Also causing compilation bugs in unity 2022.3.22f1 and I don't want to debug them right now. | ||
| * | PBR overlay gradients are now UV-channel aware | yum | 2024-08-17 |
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| * | Unity 2022.3.22f1 bugfix: instance id must be declared in tess_data | yum | 2024-08-17 |
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| * | Unity 2022.3.22f1 bugfix: instance id must be declared in v2f | yum | 2024-08-17 |
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| * | Put lighting factors after clamp | yum | 2024-08-17 |
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| * | Add proximity dimming feature | yum | 2024-08-17 |
| | | | | | Also overhaul brightness clamping code. It now occurs in HSV space. | ||
| * | Rim lighting now supports second UV channel | yum | 2024-08-11 |
| | | | | | Also add clamp/repeat sampler controls to rim lighting. | ||
| * | Add two more rim lighting slots | yum | 2024-08-10 |
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| * | Add mask inverts for roughness & hue shift | yum | 2024-08-10 |
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| * | Implement metallics in PBR overlay | yum | 2024-08-10 |
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| * | Add sampler mode (clamp/repeat) control to PBR overlay | yum | 2024-08-10 |
| | | | | | Also add UV channel select to PBR overlay | ||
| * | Decals can now use a secondary UV channel | yum | 2024-08-10 |
| | | | | | | | | | This lets you efficiently create a shit ton of tattoos using a single texture. It also lets you place them over seamlines. Just create a secondary UV map in blender and export as FBX. The shader will pick up this secondary channel and use it, if instructed to do so in the decals UI. | ||
| * | Add metallic/roughness to decals | yum | 2024-08-10 |
| | | | | | | | | | Also add ability to limit cubemap override to metallic regions of material. Also rename `uv` to `uv0` where appropriate. This is to begin supporting multiple UV maps. | ||
| * | Decal tweaks | yum | 2024-08-09 |
| | | | | | | | | | Move decals after matcap but before rim lighting. I use matcaps for ghetto tonemapping, which causes black decals (tattoos) to look washed out. Also fix decal emission. It's now rgb instead of grayscale. | ||
| * | Implement overlay roughness | yum | 2024-08-02 |
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| * | Add second clearcoat mask, and add invert ability | yum | 2024-08-02 |
| | | | | | Also optimize by locking each behind a keyword. | ||
