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Tooner.git
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A toon shader for Unity's BIRP.
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*
add a bunch of parameters to rorschach gimmick
yum
2024-09-07
*
Add rorschach gimmick
yum
2024-09-06
*
Add build nonce hack
yum
2024-09-06
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Add sampler mode to PBR section
yum
2024-09-02
*
Add lit glitter logic
yum
2024-08-30
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Add 4 more UV channels
yum
2024-08-29
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Bump up emissions cap; add discard to all passes
yum
2024-08-28
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Add color (tint) to glitter
yum
2024-08-28
*
Emissions are now UV channel aware
yum
2024-08-28
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Put stencil block in additive & shadow caster passes
yum
2024-08-28
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Add second emission slot
yum
2024-08-28
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Add second HSV slot
yum
2024-08-28
*
Overhaul stenciling
yum
2024-08-27
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Add mipmap bias for overlays and matcap normals
yum
2024-08-24
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Switch to SampleBias for everything
yum
2024-08-24
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Add .meta files for textures
yum
2024-08-22
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Add second indirect specular lighting factor
yum
2024-08-22
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Matcap can now overwrite rim lighting in a configurable way
yum
2024-08-22
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Matcap masks are now UV channel aware
yum
2024-08-21
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Add discard feature
yum
2024-08-21
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Implement UV channel selection for matcap normals
yum
2024-08-20
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Add two more UV channels
yum
2024-08-20
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Add normals replace option to matcap
yum
2024-08-20
*
Add HSV, global emissions multiplier
yum
2024-08-19
*
Scrap tessellation code for now
yum
2024-08-17
*
PBR overlay gradients are now UV-channel aware
yum
2024-08-17
*
Unity 2022.3.22f1 bugfix: instance id must be declared in tess_data
yum
2024-08-17
*
Unity 2022.3.22f1 bugfix: instance id must be declared in v2f
yum
2024-08-17
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Put lighting factors after clamp
yum
2024-08-17
*
Add proximity dimming feature
yum
2024-08-17
*
Rim lighting now supports second UV channel
yum
2024-08-11
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Add two more rim lighting slots
yum
2024-08-10
*
Add mask inverts for roughness & hue shift
yum
2024-08-10
*
Implement metallics in PBR overlay
yum
2024-08-10
*
Add sampler mode (clamp/repeat) control to PBR overlay
yum
2024-08-10
*
Decals can now use a secondary UV channel
yum
2024-08-10
*
Add metallic/roughness to decals
yum
2024-08-10
*
Decal tweaks
yum
2024-08-09
*
Implement overlay roughness
yum
2024-08-02
*
Add second clearcoat mask, and add invert ability
yum
2024-08-02
*
Add controls for overlays on transparent materials
yum
2024-08-02
*
Implement stereo instancing
yum
2024-07-28
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Add facing quad gimmick
yum
2024-07-26
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Switch to poi-style direct lighting
yum
2024-07-20
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Normalize normals
yum
2024-07-20
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Add second mask to matcaps
yum
2024-07-20
*
Temporarily disable direct lighting in outlines
yum
2024-07-18
*
Fix glitter again
yum
2024-07-18
*
Add spherize vertex location gimmick
yum
2024-07-18
*
Add individual lighting multipliers
yum
2024-07-18
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