diff options
| -rw-r--r-- | Editor/tooner.cs | 2 | ||||
| -rw-r--r-- | globals.cginc | 1 | ||||
| -rw-r--r-- | tooner.shader | 9 | ||||
| -rw-r--r-- | tooner_lighting.cginc | 2 |
4 files changed, 9 insertions, 5 deletions
diff --git a/Editor/tooner.cs b/Editor/tooner.cs index 0e6b6e3..dedc28c 100644 --- a/Editor/tooner.cs +++ b/Editor/tooner.cs @@ -853,6 +853,8 @@ public class ToonerGUI : ShaderGUI { editor.FloatProperty(bc, "Precision"); bc = FindProperty("_Gimmick_Quantize_Location_Direction"); editor.FloatProperty(bc, "Direction"); + bc = FindProperty("_Gimmick_Quantize_Location_Multiplier"); + editor.RangeProperty(bc, "Multiplier"); bc = FindProperty("_Gimmick_Quantize_Location_Mask"); editor.TexturePropertySingleLine( MakeLabel(bc, "Mask"), diff --git a/globals.cginc b/globals.cginc index cc5f170..f243da3 100644 --- a/globals.cginc +++ b/globals.cginc @@ -302,6 +302,7 @@ float _Gimmick_Quantize_Location_Enable_Static; float _Gimmick_Quantize_Location_Enable_Dynamic; float _Gimmick_Quantize_Location_Precision; float _Gimmick_Quantize_Location_Direction; +float _Gimmick_Quantize_Location_Multiplier; texture2D _Gimmick_Quantize_Location_Mask; #endif diff --git a/tooner.shader b/tooner.shader index 487bf5e..88a148f 100644 --- a/tooner.shader +++ b/tooner.shader @@ -238,10 +238,11 @@ Shader "yum_food/tooner" _Gimmick_Flat_Color_Emission("Flat color gimmick emission", Color) = (0, 0, 0, 1) _Gimmick_Quantize_Location_Enable_Static("Enable quantize location gimmick", Float) = 0.0 - _Gimmick_Quantize_Location_Enable_Dynamic("Enable quantize location gimmick", Float) = 0.0 - _Gimmick_Quantize_Location_Precision("Enable quantize location precision", Float) = 100.0 - _Gimmick_Quantize_Location_Direction("Enable quantize location direction", Float) = 1.0 - _Gimmick_Quantize_Location_Mask("Enable quantize location mask", 2D) = "white" {} + _Gimmick_Quantize_Location_Enable_Dynamic("quantize location gimmick", Float) = 0.0 + _Gimmick_Quantize_Location_Precision("quantize location precision", Float) = 100.0 + _Gimmick_Quantize_Location_Direction("quantize location direction", Float) = 1.0 + _Gimmick_Quantize_Location_Multiplier("quantize location multiplier", Range(0.01, 4)) = 1.0 + _Gimmick_Quantize_Location_Mask("Mask", 2D) = "white" {} _Gimmick_Vertex_Normal_Slide_Enable_Static("Enable vertex normal slide", Float) = 0.0 _Gimmick_Vertex_Normal_Slide_Enable_Dynamic("Enable vertex normal slide", Float) = 0.0 diff --git a/tooner_lighting.cginc b/tooner_lighting.cginc index abeef2a..14faa8d 100644 --- a/tooner_lighting.cginc +++ b/tooner_lighting.cginc @@ -65,7 +65,7 @@ v2f vert(appdata v) #if defined(_GIMMICK_QUANTIZE_LOCATION) if (_Gimmick_Quantize_Location_Enable_Dynamic) { - float q = _Gimmick_Quantize_Location_Precision; + float q = _Gimmick_Quantize_Location_Precision / _Gimmick_Quantize_Location_Multiplier; float3 v_new0 = floor(v.vertex * q) / q; float3 d = v_new0 - v.vertex; float3 v_new1 = v.vertex - d; |
