diff options
| -rw-r--r-- | Editor/tooner.cs | 86 | ||||
| -rw-r--r-- | MochieStandardBRDF.cginc | 16 | ||||
| -rw-r--r-- | feature_macros.cginc | 2 | ||||
| -rw-r--r-- | filament_math.cginc | 261 | ||||
| -rw-r--r-- | globals.cginc | 6 | ||||
| -rw-r--r-- | pbr.cginc | 1 | ||||
| -rw-r--r-- | tooner.shader | 4 |
7 files changed, 311 insertions, 65 deletions
diff --git a/Editor/tooner.cs b/Editor/tooner.cs index adc0fca..2c02896 100644 --- a/Editor/tooner.cs +++ b/Editor/tooner.cs @@ -98,6 +98,24 @@ public class ToonerGUI : ShaderGUI { SetKeyword("_ROUGHNESS_MAP", bct.textureValue); } + void DoClearcoat() { + MaterialProperty bc; + bc = FindProperty("_Clearcoat_Enabled"); + bool enabled = bc.floatValue > 1E-6; + EditorGUI.BeginChangeCheck(); + enabled = EditorGUILayout.Toggle("Enable clearcoat", enabled); + EditorGUI.EndChangeCheck(); + bc.floatValue = enabled ? 1.0f : 0.0f; + SetKeyword("_CLEARCOAT", enabled); + + if (enabled) { + bc = FindProperty("_Clearcoat_Strength"); + editor.RangeProperty(bc, "Strength"); + bc = FindProperty("_Clearcoat_Roughness"); + editor.RangeProperty(bc, "Roughness"); + } + } + enum PbrAlbedoMixMode { AlphaBlend, Add, @@ -1028,55 +1046,9 @@ public class ToonerGUI : ShaderGUI { void DoMochieParams() { MaterialProperty bc; - GUILayout.Label("SSS", EditorStyles.boldLabel); - { - EditorGUI.indentLevel += 1; - bc = FindProperty("_ScatterDist"); - editor.FloatProperty(bc, "Distance"); - bc = FindProperty("_ScatterPow"); - editor.FloatProperty(bc, "Power"); - bc = FindProperty("_ScatterIntensity"); - editor.FloatProperty(bc, "Intensity"); - bc = FindProperty("_ScatterAmbient"); - editor.FloatProperty(bc, "Ambient"); - EditorGUI.indentLevel -= 1; - } - GUILayout.Label("SSR", EditorStyles.boldLabel); - { - EditorGUI.indentLevel += 1; - - bc = FindProperty("_Enable_SSR"); - bool enabled = (bc.floatValue != 0.0); - EditorGUI.BeginChangeCheck(); - enabled = EditorGUILayout.Toggle("Enable SSR", enabled); - EditorGUI.EndChangeCheck(); - bc.floatValue = enabled ? 1.0f : 0.0f; - SetKeyword("SSR_ENABLED", enabled); - - if (enabled) { - bc = FindProperty("_SSRStrength"); - editor.FloatProperty(bc, "Strength"); - bc = FindProperty("_SSRHeight"); - editor.FloatProperty(bc, "Height"); - bc = FindProperty("_EdgeFade"); - editor.FloatProperty(bc, "Edge fade"); - } - EditorGUI.indentLevel -= 1; - } - GUILayout.Label("GSAA", EditorStyles.boldLabel); - { - EditorGUI.indentLevel += 1; - bc = FindProperty("_GSAA"); - editor.FloatProperty(bc, "Enable"); - bc = FindProperty("_GSAAStrength"); - editor.FloatProperty(bc, "Strength"); - EditorGUI.indentLevel -= 1; - } bc = FindProperty("_WrappingFactor"); editor.FloatProperty(bc, "Wrapping factor"); - bc = FindProperty("_Subsurface"); - editor.FloatProperty(bc, "Subsurface"); bc = FindProperty("_SpecularStrength"); editor.FloatProperty(bc, "Specular strength"); bc = FindProperty("_FresnelStrength"); @@ -1085,23 +1057,6 @@ public class ToonerGUI : ShaderGUI { editor.FloatProperty(bc, "Use fresnel"); bc = FindProperty("_ReflectionStrength"); editor.FloatProperty(bc, "Reflection strength"); - /* -float _ScatterDist; -float _ScatterPow; -float _ScatterIntensity; -float _ScatterAmbient; -float _GSAA; -float _GSAAStrength; -float _WrappingFactor; -float _Subsurface; -float _SpecularStrength; -float _FresnelStrength; -float _UseFresnel; -float _ReflectionStrength; -float3 shadowedReflections; -float3 _ReflShadows; -float3 _ReflShadowStrength; -*/ } enum RenderingMode { @@ -1300,6 +1255,11 @@ float3 _ReflShadowStrength; DoPBROverlay(); + GUILayout.Label("Clearcoat", EditorStyles.boldLabel); + EditorGUI.indentLevel += 1; + DoClearcoat(); + EditorGUI.indentLevel -= 1; + DoDecal(); GUILayout.Label("Lighting", EditorStyles.boldLabel); diff --git a/MochieStandardBRDF.cginc b/MochieStandardBRDF.cginc index 795bbee..90f5df5 100644 --- a/MochieStandardBRDF.cginc +++ b/MochieStandardBRDF.cginc @@ -1,6 +1,9 @@ #ifndef MOCHIE_STANDARD_BRDF_INCLUDED #define MOCHIE_STANDARD_BRDF_INCLUDED +#include "filament_math.cginc" +#include "globals.cginc" + /* * MIT License * @@ -54,7 +57,7 @@ float GSAARoughness(float3 normal, float roughness){ half4 BRDF1_Mochie_PBS ( half3 diffColor, half3 specColor, half oneMinusReflectivity, half smoothness, - half3 normal, half3 viewDir, half3 worldPos, half2 screenUVs, half4 screenPos, + half3 normal, half3 mesh_normal, half3 viewDir, half3 worldPos, half2 screenUVs, half4 screenPos, half metallic, half thickness, half3 ssColor, half atten, float2 lightmapUV, float3 vertexColor, UnityLight light, UnityIndirect gi) { @@ -170,6 +173,17 @@ half4 BRDF1_Mochie_PBS ( // reflCol *= lerp(1, vertexColor, _ReflVertexColor*_ReflVertexColorStrength); // #endif +#if defined(_CLEARCOAT) + half cc_nh = saturate(dot(mesh_normal, halfDir)); + float clearcoat = FilamentClearcoat( + _Clearcoat_Roughness, + _Clearcoat_Strength, + cc_nh, + lh, + halfDir); + specCol += clearcoat * saturate(dot(mesh_normal, light.dir)) * 10; +#endif + return half4(diffCol + specCol + reflCol + subsurfaceCol, 1); } diff --git a/feature_macros.cginc b/feature_macros.cginc index d9de678..8246737 100644 --- a/feature_macros.cginc +++ b/feature_macros.cginc @@ -91,7 +91,7 @@ #pragma shader_feature_local _ _GIMMICK_EYES_00 #pragma shader_feature_local _ _PIXELLATE #pragma shader_feature_local _ _TROCHOID -#pragma shader_feature_local _ SSR_ENABLED +#pragma shader_feature_local _ _CLEARCOAT #endif // __FEATURE_MACROS_INC diff --git a/filament_math.cginc b/filament_math.cginc new file mode 100644 index 0000000..38a30e8 --- /dev/null +++ b/filament_math.cginc @@ -0,0 +1,261 @@ +#ifndef __FILAMENT_MATH_INC +#define __FILAMENT_MATH_INC + +#define PI 3.1415926535897932384626433832795028841971 + +/* + Apache License + Version 2.0, January 2004 + http://www.apache.org/licenses/ + + TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION + + 1. 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