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authoryum <yum.food.vr@gmail.com>2024-11-26 03:15:12 -0800
committeryum <yum.food.vr@gmail.com>2024-11-26 03:15:12 -0800
commitbd414285c4e95dd666f4ab5058b5f2ef993c5699 (patch)
treeae59ed9fc8d196bf06ff55cc431f40b2b9af8811 /tooner.shader
parent625b8130fd394b1af29e1bee43cb236190666ee5 (diff)
Interleaved gradient noise is now parameterized by frame count
I'm using an AAP (vrc.school/docs/Other/AAPs/) to create a frame counter. That frame counter then drives this parameter. Thus the sparkly pattern won't turn into gross flashing when the framerate is low. Also add a speed parameter to control IGN.
Diffstat (limited to 'tooner.shader')
-rw-r--r--tooner.shader2
1 files changed, 2 insertions, 0 deletions
diff --git a/tooner.shader b/tooner.shader
index 44cac77..8f895c7 100644
--- a/tooner.shader
+++ b/tooner.shader
@@ -207,6 +207,8 @@ Shader "yum_food/tooner"
_Alpha_Cutoff("Alpha cutoff", Range(0, 1)) = 0.5
_Rendering_Cutout_Ign_Seed("IGN seed", Float) = 0
+ _Rendering_Cutout_Ign_Speed("IGN speed", Float) = 0.00001
+ _Frame_Counter("Frame counter", Float) = 0
_Outline_Width("Outline width", Range(0, 0.1)) = 0.01
_Outline_Color("Outline color", Color) = (0, 0, 0, 1)