From bd414285c4e95dd666f4ab5058b5f2ef993c5699 Mon Sep 17 00:00:00 2001 From: yum Date: Tue, 26 Nov 2024 03:15:12 -0800 Subject: Interleaved gradient noise is now parameterized by frame count I'm using an AAP (vrc.school/docs/Other/AAPs/) to create a frame counter. That frame counter then drives this parameter. Thus the sparkly pattern won't turn into gross flashing when the framerate is low. Also add a speed parameter to control IGN. --- tooner.shader | 2 ++ 1 file changed, 2 insertions(+) (limited to 'tooner.shader') diff --git a/tooner.shader b/tooner.shader index 44cac77..8f895c7 100644 --- a/tooner.shader +++ b/tooner.shader @@ -207,6 +207,8 @@ Shader "yum_food/tooner" _Alpha_Cutoff("Alpha cutoff", Range(0, 1)) = 0.5 _Rendering_Cutout_Ign_Seed("IGN seed", Float) = 0 + _Rendering_Cutout_Ign_Speed("IGN speed", Float) = 0.00001 + _Frame_Counter("Frame counter", Float) = 0 _Outline_Width("Outline width", Range(0, 0.1)) = 0.01 _Outline_Color("Outline color", Color) = (0, 0, 0, 1) -- cgit v1.2.3