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authoryum <yum.food.vr@gmail.com>2025-01-22 21:04:34 -0800
committeryum <yum.food.vr@gmail.com>2025-01-22 21:04:34 -0800
commit358c53eb9ffae8da890fdc7ff10952bf3958819d (patch)
tree1c018d628ebb1975957b831327736766272c61ed /tooner.shader
parent4ec13bd7513f29e16ab22b7ffe7d06724c92a912 (diff)
Add some options to ds2_11 (terrain gimmick)
Also chase down the weird clearcoat bug.
Diffstat (limited to 'tooner.shader')
-rw-r--r--tooner.shader6
1 files changed, 5 insertions, 1 deletions
diff --git a/tooner.shader b/tooner.shader
index 4d8a422..9e9cd4a 100644
--- a/tooner.shader
+++ b/tooner.shader
@@ -872,10 +872,14 @@ Shader "yum_food/tooner"
_Gimmick_DS2_11_Simulation_Scale("Simulation scale", Float) = 1
_Gimmick_DS2_11_Coord_Scale("Coord scale", Float) = 1
_Gimmick_DS2_11_Height_Scale("Height scale", Float) = 1
- _Gimmick_DS2_11_XZ_Offset("XZ offset", Vector) = (0, 0, 0, 0)
+ _Gimmick_DS2_11_Height_Power("Height power", Float) = 1
+ _Gimmick_DS2_11_Offset("XZ offset", Vector) = (0, 0, 0, 0)
_Gimmick_DS2_11_Distance_Culling_Enable("Distance culling enable", Float) = 0
_Gimmick_DS2_11_Activation_Y("Activation Y", Float) = 0
_Gimmick_DS2_11_Early_Exit_Cutoff_Cos_Theta("Early exit cutoff (cos theta)", Float) = 0
+ _Gimmick_DS2_11_Normal_Epsilon("Normal epsilon", Float) = 0.001
+ _Gimmick_DS2_11_Valley_Power("Valley power", Float) = 8
+ _Gimmick_DS2_11_Valley_Depth("Valley scale", Float) = .15
_Gimmick_Halo00_Enable_Static("Enable halo", Float) = 0.0