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authoryum <yum.food.vr@gmail.com>2024-11-17 01:54:27 -0800
committeryum <yum.food.vr@gmail.com>2024-11-17 01:54:27 -0800
commit2f8b9552ad99c525f02f3c48c4e451fa6d5d44e8 (patch)
tree82517f04b40ca6ce96d7bf761106dea3480d940f /tooner.shader
parentc9a49e8def64702966afe901624ca85a48bac2f1 (diff)
Add brightness clamping to fog
Use a nice "almost identity" function to create a smooth transition to the clamped value.
Diffstat (limited to 'tooner.shader')
-rw-r--r--tooner.shader1
1 files changed, 1 insertions, 0 deletions
diff --git a/tooner.shader b/tooner.shader
index e47f35c..6cf6c68 100644
--- a/tooner.shader
+++ b/tooner.shader
@@ -662,6 +662,7 @@ Shader "yum_food/tooner"
_Gimmick_Fog_00_Alpha_Cutoff("Albedo cutoff (alpha)", Range(0,1)) = 0.9
_Gimmick_Fog_00_Ray_Origin_Randomization("Enable ray origin randomization", Range(0,1)) = 1
_Gimmick_Fog_00_Lod_Half_Life("fog", Float) = 5
+ _Gimmick_Fog_00_Max_Brightness("max brightness", Range(0, 1)) = 1
_Gimmick_Fog_00_Emitter_Texture("Emitter texture", 2D) = "black" {}
_Gimmick_Fog_00_Emitter_Variable_Density("Enable emitter variable density", Float) = 0