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authoryum <yum.food.vr@gmail.com>2024-09-18 23:24:49 -0700
committeryum <yum.food.vr@gmail.com>2024-09-18 23:24:49 -0700
commitb904835dc91db76627ecb08636cd5c339a07a1df (patch)
treecf0bc3b06f318e802b7d855e78a9ddcdbec6d3a2 /math.cginc
parent0b12f0aff502b04e48efd3141637fc0bb20a7f2d (diff)
Add shader inlining tooling
This should solve the issue of Unity failing to fully recompile my fucking shader.
Diffstat (limited to 'math.cginc')
-rw-r--r--math.cginc4
1 files changed, 2 insertions, 2 deletions
diff --git a/math.cginc b/math.cginc
index cf753ac..8938940 100644
--- a/math.cginc
+++ b/math.cginc
@@ -1,8 +1,8 @@
+#include "pema99.cginc"
+
#ifndef __MATH_INC
#define __MATH_INC
-#include "pema99.cginc"
-
float4 qmul(float4 q1, float4 q2)
{
return float4(