diff options
| author | yum <yum.food.vr@gmail.com> | 2024-09-18 23:24:49 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-09-18 23:24:49 -0700 |
| commit | b904835dc91db76627ecb08636cd5c339a07a1df (patch) | |
| tree | cf0bc3b06f318e802b7d855e78a9ddcdbec6d3a2 /halos.cginc | |
| parent | 0b12f0aff502b04e48efd3141637fc0bb20a7f2d (diff) | |
Add shader inlining tooling
This should solve the issue of Unity failing to fully recompile my
fucking shader.
Diffstat (limited to 'halos.cginc')
| -rw-r--r-- | halos.cginc | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/halos.cginc b/halos.cginc index d2601ab..46c539f 100644 --- a/halos.cginc +++ b/halos.cginc @@ -1,10 +1,10 @@ -#ifndef __HALOS_INC -#define __HALOS_INC - #include "globals.cginc" #include "interpolators.cginc" #include "math.cginc" +#ifndef __HALOS_INC +#define __HALOS_INC + #if defined(_GIMMICK_HALO_00) struct Halo00Params { float3 period; |
