From b904835dc91db76627ecb08636cd5c339a07a1df Mon Sep 17 00:00:00 2001 From: yum Date: Wed, 18 Sep 2024 23:24:49 -0700 Subject: Add shader inlining tooling This should solve the issue of Unity failing to fully recompile my fucking shader. --- halos.cginc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'halos.cginc') diff --git a/halos.cginc b/halos.cginc index d2601ab..46c539f 100644 --- a/halos.cginc +++ b/halos.cginc @@ -1,10 +1,10 @@ -#ifndef __HALOS_INC -#define __HALOS_INC - #include "globals.cginc" #include "interpolators.cginc" #include "math.cginc" +#ifndef __HALOS_INC +#define __HALOS_INC + #if defined(_GIMMICK_HALO_00) struct Halo00Params { float3 period; -- cgit v1.2.3