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| author | yum <yum.food.vr@gmail.com> | 2024-07-16 12:50:12 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-07-16 12:50:12 -0700 |
| commit | a95481afa226d76d671b13515ee2abc59359b87a (patch) | |
| tree | 6dafd93ecf2770e2b1e878bcf193b97ef19934a5 /globals.cginc | |
| parent | fdcb4dee7e8c5dbc46dc1513b57ed14851876303 (diff) | |
Add lighting multiplier & reflection probe saturation control
Also:
* Shadow caster works with cutout now
* Normalize interpolated mesh normal in fragment shader
* Indirect specular affects clearcoat
* Bugfix: rename v2f vertex to pos in tessellation shader
* Hue shift affects outlines
Diffstat (limited to 'globals.cginc')
| -rw-r--r-- | globals.cginc | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/globals.cginc b/globals.cginc index 19e82d4..7191b0f 100644 --- a/globals.cginc +++ b/globals.cginc @@ -12,6 +12,8 @@ float _Roughness; float _Tex_NormalStr; float _NormalStr; +float _Lighting_Factor; +float _Reflection_Probe_Saturation; float _Min_Brightness; float _Max_Brightness; |
