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authoryum <yum.food.vr@gmail.com>2025-01-27 15:30:46 -0800
committeryum <yum.food.vr@gmail.com>2025-01-27 15:30:46 -0800
commit5f0746ebbf8eb6216281424a4acbefb68dc13c59 (patch)
tree786d7d2c66f5935dce85a876c676ac74238a5acc /globals.cginc
parentf9eb05f74fd3697f93d3abbdad9e77638eb43651 (diff)
Add ability to swap decal slots
Also: * Rim lighting can disable texture normals * Frame counter is now hidden behind a checkbox, and unconditionally overrides audiolink
Diffstat (limited to 'globals.cginc')
-rw-r--r--globals.cginc7
1 files changed, 6 insertions, 1 deletions
diff --git a/globals.cginc b/globals.cginc
index 213b65f..1e21712 100644
--- a/globals.cginc
+++ b/globals.cginc
@@ -272,6 +272,7 @@ float MERGE(_Decal,n,_Angle); \
float MERGE(_Decal,n,_Alpha_Multiplier); \
float MERGE(_Decal,n,_Round_Alpha_Multiplier); \
float MERGE(_Decal,n,_SDF_Threshold); \
+float MERGE(_Decal,n,_SDF_Invert); \
float MERGE(_Decal,n,_SDF_Softness); \
float MERGE(_Decal,n,_SDF_Px_Range); \
float MERGE(_Decal,n,_Tiling_Mode); \
@@ -384,9 +385,9 @@ float _Ambient_Occlusion_Strength;
#if defined(_RENDERING_CUTOUT)
float _Alpha_Cutoff;
+float _Rendering_Cutout_Speed;
#if defined(_RENDERING_CUTOUT_IGN)
float _Rendering_Cutout_Ign_Seed;
-float _Rendering_Cutout_Ign_Speed;
#endif
#endif
@@ -505,6 +506,7 @@ float _Rim_Lighting0_Mask2_Invert_Colors;
float _Rim_Lighting0_Mask2_Invert_Alpha;
float _Rim_Lighting0_Mask2_UV_Select;
float _Rim_Lighting0_Center_Eye_Fix;
+float _Rim_Lighting0_Use_Texture_Normals;
float _Rim_Lighting0_Center;
float _Rim_Lighting0_Power;
float _Rim_Lighting0_Strength;
@@ -541,6 +543,7 @@ float _Rim_Lighting1_Mask2_Invert_Colors;
float _Rim_Lighting1_Mask2_Invert_Alpha;
float _Rim_Lighting1_Mask2_UV_Select;
float _Rim_Lighting1_Center_Eye_Fix;
+float _Rim_Lighting1_Use_Texture_Normals;
float _Rim_Lighting1_Center;
float _Rim_Lighting1_Power;
float _Rim_Lighting1_Strength;
@@ -577,6 +580,7 @@ float _Rim_Lighting2_Mask2_Invert_Colors;
float _Rim_Lighting2_Mask2_Invert_Alpha;
float _Rim_Lighting2_Mask2_UV_Select;
float _Rim_Lighting2_Center_Eye_Fix;
+float _Rim_Lighting2_Use_Texture_Normals;
float _Rim_Lighting2_Center;
float _Rim_Lighting2_Power;
float _Rim_Lighting2_Strength;
@@ -613,6 +617,7 @@ float _Rim_Lighting3_Mask2_Invert_Colors;
float _Rim_Lighting3_Mask2_Invert_Alpha;
float _Rim_Lighting3_Mask2_UV_Select;
float _Rim_Lighting3_Center_Eye_Fix;
+float _Rim_Lighting3_Use_Texture_Normals;
float _Rim_Lighting3_Center;
float _Rim_Lighting3_Power;
float _Rim_Lighting3_Strength;