diff options
| author | yum <yum.food.vr@gmail.com> | 2025-01-27 15:30:46 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2025-01-27 15:30:46 -0800 |
| commit | 5f0746ebbf8eb6216281424a4acbefb68dc13c59 (patch) | |
| tree | 786d7d2c66f5935dce85a876c676ac74238a5acc /globals.cginc | |
| parent | f9eb05f74fd3697f93d3abbdad9e77638eb43651 (diff) | |
Add ability to swap decal slots
Also:
* Rim lighting can disable texture normals
* Frame counter is now hidden behind a checkbox, and unconditionally
overrides audiolink
Diffstat (limited to 'globals.cginc')
| -rw-r--r-- | globals.cginc | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/globals.cginc b/globals.cginc index 213b65f..1e21712 100644 --- a/globals.cginc +++ b/globals.cginc @@ -272,6 +272,7 @@ float MERGE(_Decal,n,_Angle); \ float MERGE(_Decal,n,_Alpha_Multiplier); \ float MERGE(_Decal,n,_Round_Alpha_Multiplier); \ float MERGE(_Decal,n,_SDF_Threshold); \ +float MERGE(_Decal,n,_SDF_Invert); \ float MERGE(_Decal,n,_SDF_Softness); \ float MERGE(_Decal,n,_SDF_Px_Range); \ float MERGE(_Decal,n,_Tiling_Mode); \ @@ -384,9 +385,9 @@ float _Ambient_Occlusion_Strength; #if defined(_RENDERING_CUTOUT) float _Alpha_Cutoff; +float _Rendering_Cutout_Speed; #if defined(_RENDERING_CUTOUT_IGN) float _Rendering_Cutout_Ign_Seed; -float _Rendering_Cutout_Ign_Speed; #endif #endif @@ -505,6 +506,7 @@ float _Rim_Lighting0_Mask2_Invert_Colors; float _Rim_Lighting0_Mask2_Invert_Alpha; float _Rim_Lighting0_Mask2_UV_Select; float _Rim_Lighting0_Center_Eye_Fix; +float _Rim_Lighting0_Use_Texture_Normals; float _Rim_Lighting0_Center; float _Rim_Lighting0_Power; float _Rim_Lighting0_Strength; @@ -541,6 +543,7 @@ float _Rim_Lighting1_Mask2_Invert_Colors; float _Rim_Lighting1_Mask2_Invert_Alpha; float _Rim_Lighting1_Mask2_UV_Select; float _Rim_Lighting1_Center_Eye_Fix; +float _Rim_Lighting1_Use_Texture_Normals; float _Rim_Lighting1_Center; float _Rim_Lighting1_Power; float _Rim_Lighting1_Strength; @@ -577,6 +580,7 @@ float _Rim_Lighting2_Mask2_Invert_Colors; float _Rim_Lighting2_Mask2_Invert_Alpha; float _Rim_Lighting2_Mask2_UV_Select; float _Rim_Lighting2_Center_Eye_Fix; +float _Rim_Lighting2_Use_Texture_Normals; float _Rim_Lighting2_Center; float _Rim_Lighting2_Power; float _Rim_Lighting2_Strength; @@ -613,6 +617,7 @@ float _Rim_Lighting3_Mask2_Invert_Colors; float _Rim_Lighting3_Mask2_Invert_Alpha; float _Rim_Lighting3_Mask2_UV_Select; float _Rim_Lighting3_Center_Eye_Fix; +float _Rim_Lighting3_Use_Texture_Normals; float _Rim_Lighting3_Center; float _Rim_Lighting3_Power; float _Rim_Lighting3_Strength; |
