From 5f0746ebbf8eb6216281424a4acbefb68dc13c59 Mon Sep 17 00:00:00 2001 From: yum Date: Mon, 27 Jan 2025 15:30:46 -0800 Subject: Add ability to swap decal slots Also: * Rim lighting can disable texture normals * Frame counter is now hidden behind a checkbox, and unconditionally overrides audiolink --- globals.cginc | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'globals.cginc') diff --git a/globals.cginc b/globals.cginc index 213b65f..1e21712 100644 --- a/globals.cginc +++ b/globals.cginc @@ -272,6 +272,7 @@ float MERGE(_Decal,n,_Angle); \ float MERGE(_Decal,n,_Alpha_Multiplier); \ float MERGE(_Decal,n,_Round_Alpha_Multiplier); \ float MERGE(_Decal,n,_SDF_Threshold); \ +float MERGE(_Decal,n,_SDF_Invert); \ float MERGE(_Decal,n,_SDF_Softness); \ float MERGE(_Decal,n,_SDF_Px_Range); \ float MERGE(_Decal,n,_Tiling_Mode); \ @@ -384,9 +385,9 @@ float _Ambient_Occlusion_Strength; #if defined(_RENDERING_CUTOUT) float _Alpha_Cutoff; +float _Rendering_Cutout_Speed; #if defined(_RENDERING_CUTOUT_IGN) float _Rendering_Cutout_Ign_Seed; -float _Rendering_Cutout_Ign_Speed; #endif #endif @@ -505,6 +506,7 @@ float _Rim_Lighting0_Mask2_Invert_Colors; float _Rim_Lighting0_Mask2_Invert_Alpha; float _Rim_Lighting0_Mask2_UV_Select; float _Rim_Lighting0_Center_Eye_Fix; +float _Rim_Lighting0_Use_Texture_Normals; float _Rim_Lighting0_Center; float _Rim_Lighting0_Power; float _Rim_Lighting0_Strength; @@ -541,6 +543,7 @@ float _Rim_Lighting1_Mask2_Invert_Colors; float _Rim_Lighting1_Mask2_Invert_Alpha; float _Rim_Lighting1_Mask2_UV_Select; float _Rim_Lighting1_Center_Eye_Fix; +float _Rim_Lighting1_Use_Texture_Normals; float _Rim_Lighting1_Center; float _Rim_Lighting1_Power; float _Rim_Lighting1_Strength; @@ -577,6 +580,7 @@ float _Rim_Lighting2_Mask2_Invert_Colors; float _Rim_Lighting2_Mask2_Invert_Alpha; float _Rim_Lighting2_Mask2_UV_Select; float _Rim_Lighting2_Center_Eye_Fix; +float _Rim_Lighting2_Use_Texture_Normals; float _Rim_Lighting2_Center; float _Rim_Lighting2_Power; float _Rim_Lighting2_Strength; @@ -613,6 +617,7 @@ float _Rim_Lighting3_Mask2_Invert_Colors; float _Rim_Lighting3_Mask2_Invert_Alpha; float _Rim_Lighting3_Mask2_UV_Select; float _Rim_Lighting3_Center_Eye_Fix; +float _Rim_Lighting3_Use_Texture_Normals; float _Rim_Lighting3_Center; float _Rim_Lighting3_Power; float _Rim_Lighting3_Strength; -- cgit v1.2.3