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authoryum <yum.food.vr@gmail.com>2024-06-25 19:35:35 -0700
committeryum <yum.food.vr@gmail.com>2024-06-25 19:35:35 -0700
commit312d7acc39b4dc33edd3fdc3d3d77d373b5cb198 (patch)
treec4b73a8317699055fc46d9c33b490fac8e9d8db6 /globals.cginc
parent9b1523dce73e803c822d33e2529f2836dcc8ef7f (diff)
Add glitter option to rim lighting
Now rim lighting can illuminate the avatar as if it has glitter on it. Also deprecate glitter seed, since it was unused.
Diffstat (limited to 'globals.cginc')
-rw-r--r--globals.cginc15
1 files changed, 14 insertions, 1 deletions
diff --git a/globals.cginc b/globals.cginc
index d84b216..6f7d459 100644
--- a/globals.cginc
+++ b/globals.cginc
@@ -140,7 +140,6 @@ texture2D _Glitter_Mask;
float _Glitter_Density;
float _Glitter_Amount;
float _Glitter_Speed;
-float _Glitter_Seed;
float _Glitter_Brightness;
float _Glitter_Angle;
float _Glitter_Power;
@@ -194,6 +193,13 @@ float _Rim_Lighting0_Center;
float _Rim_Lighting0_Power;
float _Rim_Lighting0_Strength;
float _Rim_Lighting0_Emission;
+#if defined(_RIM_LIGHTING0_GLITTER)
+float _Rim_Lighting0_Glitter_Enabled;
+float _Rim_Lighting0_Glitter_Density;
+float _Rim_Lighting0_Glitter_Amount;
+float _Rim_Lighting0_Glitter_Speed;
+float _Rim_Lighting0_Glitter_Quantization;
+#endif
#endif
#if defined(_RIM_LIGHTING1)
@@ -206,6 +212,13 @@ float _Rim_Lighting1_Center;
float _Rim_Lighting1_Power;
float _Rim_Lighting1_Strength;
float _Rim_Lighting1_Emission;
+#if defined(_RIM_LIGHTING1_GLITTER)
+float _Rim_Lighting1_Glitter_Enabled;
+float _Rim_Lighting1_Glitter_Density;
+float _Rim_Lighting1_Glitter_Amount;
+float _Rim_Lighting1_Glitter_Speed;
+float _Rim_Lighting1_Glitter_Quantization;
+#endif
#endif
#if defined(_OKLAB)