From 312d7acc39b4dc33edd3fdc3d3d77d373b5cb198 Mon Sep 17 00:00:00 2001 From: yum Date: Tue, 25 Jun 2024 19:35:35 -0700 Subject: Add glitter option to rim lighting Now rim lighting can illuminate the avatar as if it has glitter on it. Also deprecate glitter seed, since it was unused. --- globals.cginc | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) (limited to 'globals.cginc') diff --git a/globals.cginc b/globals.cginc index d84b216..6f7d459 100644 --- a/globals.cginc +++ b/globals.cginc @@ -140,7 +140,6 @@ texture2D _Glitter_Mask; float _Glitter_Density; float _Glitter_Amount; float _Glitter_Speed; -float _Glitter_Seed; float _Glitter_Brightness; float _Glitter_Angle; float _Glitter_Power; @@ -194,6 +193,13 @@ float _Rim_Lighting0_Center; float _Rim_Lighting0_Power; float _Rim_Lighting0_Strength; float _Rim_Lighting0_Emission; +#if defined(_RIM_LIGHTING0_GLITTER) +float _Rim_Lighting0_Glitter_Enabled; +float _Rim_Lighting0_Glitter_Density; +float _Rim_Lighting0_Glitter_Amount; +float _Rim_Lighting0_Glitter_Speed; +float _Rim_Lighting0_Glitter_Quantization; +#endif #endif #if defined(_RIM_LIGHTING1) @@ -206,6 +212,13 @@ float _Rim_Lighting1_Center; float _Rim_Lighting1_Power; float _Rim_Lighting1_Strength; float _Rim_Lighting1_Emission; +#if defined(_RIM_LIGHTING1_GLITTER) +float _Rim_Lighting1_Glitter_Enabled; +float _Rim_Lighting1_Glitter_Density; +float _Rim_Lighting1_Glitter_Amount; +float _Rim_Lighting1_Glitter_Speed; +float _Rim_Lighting1_Glitter_Quantization; +#endif #endif #if defined(_OKLAB) -- cgit v1.2.3