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authoryum <yum.food.vr@gmail.com>2024-12-05 18:20:03 -0800
committeryum <yum.food.vr@gmail.com>2024-12-05 18:20:03 -0800
commit2356cdf85d2c52f70052828bb5a18419a30d4de9 (patch)
tree161c83eecbed18a239143bf37c896779d5c95c36 /globals.cginc
parenta116fda8c034ab13bf8b1cf1b4cbdc4ba9eba6b0 (diff)
Add second mask for rim lighting & matcap
Diffstat (limited to 'globals.cginc')
-rw-r--r--globals.cginc31
1 files changed, 25 insertions, 6 deletions
diff --git a/globals.cginc b/globals.cginc
index 09bb36b..31e012d 100644
--- a/globals.cginc
+++ b/globals.cginc
@@ -375,7 +375,8 @@ float _Matcap0_Mask_Invert;
float _Matcap0_Mask_UV_Select;
float _Matcap0_Center_Eye_Fix;
texture2D _Matcap0_Mask2;
-float _Matcap0_Mask2_Invert;
+float _Matcap0_Mask2_Invert_Colors;
+float _Matcap0_Mask2_Invert_Alpha;
float _Matcap0_Mask2_UV_Select;
float _Matcap0Str;
float _Matcap0MixFactor;
@@ -403,7 +404,8 @@ float _Matcap1_Mask_Invert;
float _Matcap1_Mask_UV_Select;
float _Matcap1_Center_Eye_Fix;
texture2D _Matcap1_Mask2;
-float _Matcap1_Mask2_Invert;
+float _Matcap1_Mask2_Invert_Colors;
+float _Matcap1_Mask2_Invert_Alpha;
float _Matcap1_Mask2_UV_Select;
float _Matcap1Str;
float _Matcap1MixFactor;
@@ -430,8 +432,12 @@ float3 _Rim_Lighting0_Color;
texture2D _Rim_Lighting0_Mask;
float _Rim_Lighting0_Mask_Invert;
float _Rim_Lighting0_Mask_UV_Select;
-float _Rim_Lighting0_Center_Eye_Fix;
float _Rim_Lighting0_Mask_Sampler_Mode;
+texture2D _Rim_Lighting0_Mask2;
+float _Rim_Lighting0_Mask2_Invert_Colors;
+float _Rim_Lighting0_Mask2_Invert_Alpha;
+float _Rim_Lighting0_Mask2_UV_Select;
+float _Rim_Lighting0_Center_Eye_Fix;
float _Rim_Lighting0_Center;
float _Rim_Lighting0_Power;
float _Rim_Lighting0_Strength;
@@ -462,8 +468,12 @@ float3 _Rim_Lighting1_Color;
texture2D _Rim_Lighting1_Mask;
float _Rim_Lighting1_Mask_Invert;
float _Rim_Lighting1_Mask_UV_Select;
-float _Rim_Lighting1_Center_Eye_Fix;
float _Rim_Lighting1_Mask_Sampler_Mode;
+texture2D _Rim_Lighting1_Mask2;
+float _Rim_Lighting1_Mask2_Invert_Colors;
+float _Rim_Lighting1_Mask2_Invert_Alpha;
+float _Rim_Lighting1_Mask2_UV_Select;
+float _Rim_Lighting1_Center_Eye_Fix;
float _Rim_Lighting1_Center;
float _Rim_Lighting1_Power;
float _Rim_Lighting1_Strength;
@@ -494,8 +504,12 @@ float3 _Rim_Lighting2_Color;
texture2D _Rim_Lighting2_Mask;
float _Rim_Lighting2_Mask_Invert;
float _Rim_Lighting2_Mask_UV_Select;
-float _Rim_Lighting2_Center_Eye_Fix;
float _Rim_Lighting2_Mask_Sampler_Mode;
+texture2D _Rim_Lighting2_Mask2;
+float _Rim_Lighting2_Mask2_Invert_Colors;
+float _Rim_Lighting2_Mask2_Invert_Alpha;
+float _Rim_Lighting2_Mask2_UV_Select;
+float _Rim_Lighting2_Center_Eye_Fix;
float _Rim_Lighting2_Center;
float _Rim_Lighting2_Power;
float _Rim_Lighting2_Strength;
@@ -526,8 +540,12 @@ float3 _Rim_Lighting3_Color;
texture2D _Rim_Lighting3_Mask;
float _Rim_Lighting3_Mask_Invert;
float _Rim_Lighting3_Mask_UV_Select;
-float _Rim_Lighting3_Center_Eye_Fix;
float _Rim_Lighting3_Mask_Sampler_Mode;
+texture2D _Rim_Lighting3_Mask2;
+float _Rim_Lighting3_Mask2_Invert_Colors;
+float _Rim_Lighting3_Mask2_Invert_Alpha;
+float _Rim_Lighting3_Mask2_UV_Select;
+float _Rim_Lighting3_Center_Eye_Fix;
float _Rim_Lighting3_Center;
float _Rim_Lighting3_Power;
float _Rim_Lighting3_Strength;
@@ -761,6 +779,7 @@ float _Gimmick_Letter_Grid_2_Global_Offset;
float _Gimmick_Letter_Grid_2_Screen_Px_Range;
float _Gimmick_Letter_Grid_2_Min_Screen_Px_Range;
float _Gimmick_Letter_Grid_2_Blurriness;
+float _Gimmick_Letter_Grid_2_Alpha_Threshold;
#endif
#if defined(_GIMMICK_AL_CHROMA_00)