From 2356cdf85d2c52f70052828bb5a18419a30d4de9 Mon Sep 17 00:00:00 2001 From: yum Date: Thu, 5 Dec 2024 18:20:03 -0800 Subject: Add second mask for rim lighting & matcap --- globals.cginc | 31 +++++++++++++++++++++++++------ 1 file changed, 25 insertions(+), 6 deletions(-) (limited to 'globals.cginc') diff --git a/globals.cginc b/globals.cginc index 09bb36b..31e012d 100644 --- a/globals.cginc +++ b/globals.cginc @@ -375,7 +375,8 @@ float _Matcap0_Mask_Invert; float _Matcap0_Mask_UV_Select; float _Matcap0_Center_Eye_Fix; texture2D _Matcap0_Mask2; -float _Matcap0_Mask2_Invert; +float _Matcap0_Mask2_Invert_Colors; +float _Matcap0_Mask2_Invert_Alpha; float _Matcap0_Mask2_UV_Select; float _Matcap0Str; float _Matcap0MixFactor; @@ -403,7 +404,8 @@ float _Matcap1_Mask_Invert; float _Matcap1_Mask_UV_Select; float _Matcap1_Center_Eye_Fix; texture2D _Matcap1_Mask2; -float _Matcap1_Mask2_Invert; +float _Matcap1_Mask2_Invert_Colors; +float _Matcap1_Mask2_Invert_Alpha; float _Matcap1_Mask2_UV_Select; float _Matcap1Str; float _Matcap1MixFactor; @@ -430,8 +432,12 @@ float3 _Rim_Lighting0_Color; texture2D _Rim_Lighting0_Mask; float _Rim_Lighting0_Mask_Invert; float _Rim_Lighting0_Mask_UV_Select; -float _Rim_Lighting0_Center_Eye_Fix; float _Rim_Lighting0_Mask_Sampler_Mode; +texture2D _Rim_Lighting0_Mask2; +float _Rim_Lighting0_Mask2_Invert_Colors; +float _Rim_Lighting0_Mask2_Invert_Alpha; +float _Rim_Lighting0_Mask2_UV_Select; +float _Rim_Lighting0_Center_Eye_Fix; float _Rim_Lighting0_Center; float _Rim_Lighting0_Power; float _Rim_Lighting0_Strength; @@ -462,8 +468,12 @@ float3 _Rim_Lighting1_Color; texture2D _Rim_Lighting1_Mask; float _Rim_Lighting1_Mask_Invert; float _Rim_Lighting1_Mask_UV_Select; -float _Rim_Lighting1_Center_Eye_Fix; float _Rim_Lighting1_Mask_Sampler_Mode; +texture2D _Rim_Lighting1_Mask2; +float _Rim_Lighting1_Mask2_Invert_Colors; +float _Rim_Lighting1_Mask2_Invert_Alpha; +float _Rim_Lighting1_Mask2_UV_Select; +float _Rim_Lighting1_Center_Eye_Fix; float _Rim_Lighting1_Center; float _Rim_Lighting1_Power; float _Rim_Lighting1_Strength; @@ -494,8 +504,12 @@ float3 _Rim_Lighting2_Color; texture2D _Rim_Lighting2_Mask; float _Rim_Lighting2_Mask_Invert; float _Rim_Lighting2_Mask_UV_Select; -float _Rim_Lighting2_Center_Eye_Fix; float _Rim_Lighting2_Mask_Sampler_Mode; +texture2D _Rim_Lighting2_Mask2; +float _Rim_Lighting2_Mask2_Invert_Colors; +float _Rim_Lighting2_Mask2_Invert_Alpha; +float _Rim_Lighting2_Mask2_UV_Select; +float _Rim_Lighting2_Center_Eye_Fix; float _Rim_Lighting2_Center; float _Rim_Lighting2_Power; float _Rim_Lighting2_Strength; @@ -526,8 +540,12 @@ float3 _Rim_Lighting3_Color; texture2D _Rim_Lighting3_Mask; float _Rim_Lighting3_Mask_Invert; float _Rim_Lighting3_Mask_UV_Select; -float _Rim_Lighting3_Center_Eye_Fix; float _Rim_Lighting3_Mask_Sampler_Mode; +texture2D _Rim_Lighting3_Mask2; +float _Rim_Lighting3_Mask2_Invert_Colors; +float _Rim_Lighting3_Mask2_Invert_Alpha; +float _Rim_Lighting3_Mask2_UV_Select; +float _Rim_Lighting3_Center_Eye_Fix; float _Rim_Lighting3_Center; float _Rim_Lighting3_Power; float _Rim_Lighting3_Strength; @@ -761,6 +779,7 @@ float _Gimmick_Letter_Grid_2_Global_Offset; float _Gimmick_Letter_Grid_2_Screen_Px_Range; float _Gimmick_Letter_Grid_2_Min_Screen_Px_Range; float _Gimmick_Letter_Grid_2_Blurriness; +float _Gimmick_Letter_Grid_2_Alpha_Threshold; #endif #if defined(_GIMMICK_AL_CHROMA_00) -- cgit v1.2.3