diff options
| author | yum <yum.food.vr@gmail.com> | 2025-01-20 22:25:00 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2025-01-20 22:25:00 -0800 |
| commit | e2911359e5acf79beb5c8359145669b96a931ab0 (patch) | |
| tree | bd8bdcb9cd7e3f61f565a68d8d3804c9dd3f7e76 /Editor | |
| parent | b679eb398edb5f6ea0ba04860c02f7107a49dd58 (diff) | |
Add vector based ndotl mask to glitter
Useful for environmental modeling.
Diffstat (limited to 'Editor')
| -rw-r--r-- | Editor/tooner.cs | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/Editor/tooner.cs b/Editor/tooner.cs index f694e53..d0411e4 100644 --- a/Editor/tooner.cs +++ b/Editor/tooner.cs @@ -1381,6 +1381,30 @@ public class ToonerGUI : ShaderGUI { RangeProperty( bc, "UV select"); + + bc = FindProperty("_Glitter_Vector_Mask_Enabled"); + enabled = bc.floatValue > 1E-6; + EditorGUI.BeginChangeCheck(); + enabled = Toggle("Vector mask", enabled); + EditorGUI.EndChangeCheck(); + bc.floatValue = enabled ? 1.0f : 0.0f; + + if (enabled) { + EditorGUI.indentLevel += 1; + + bc = FindProperty("_Glitter_Vector_Mask_Vector"); + VectorProperty(bc, "Vector"); + bc = FindProperty("_Glitter_Vector_Mask_Power"); + FloatProperty(bc, "Power"); + bc = FindProperty("_Glitter_Vector_Mask_Invert"); + bool inverted = bc.floatValue > 1E-6; + EditorGUI.BeginChangeCheck(); + inverted = Toggle("Invert", inverted); + EditorGUI.EndChangeCheck(); + bc.floatValue = inverted ? 1.0f : 0.0f; + + EditorGUI.indentLevel -= 1; + } } EditorGUI.indentLevel -= 1; show_ui.RemoveAt(show_ui.Count - 1); |
