From e2911359e5acf79beb5c8359145669b96a931ab0 Mon Sep 17 00:00:00 2001 From: yum Date: Mon, 20 Jan 2025 22:25:00 -0800 Subject: Add vector based ndotl mask to glitter Useful for environmental modeling. --- Editor/tooner.cs | 24 ++++++++++++++++++++++++ 1 file changed, 24 insertions(+) (limited to 'Editor') diff --git a/Editor/tooner.cs b/Editor/tooner.cs index f694e53..d0411e4 100644 --- a/Editor/tooner.cs +++ b/Editor/tooner.cs @@ -1381,6 +1381,30 @@ public class ToonerGUI : ShaderGUI { RangeProperty( bc, "UV select"); + + bc = FindProperty("_Glitter_Vector_Mask_Enabled"); + enabled = bc.floatValue > 1E-6; + EditorGUI.BeginChangeCheck(); + enabled = Toggle("Vector mask", enabled); + EditorGUI.EndChangeCheck(); + bc.floatValue = enabled ? 1.0f : 0.0f; + + if (enabled) { + EditorGUI.indentLevel += 1; + + bc = FindProperty("_Glitter_Vector_Mask_Vector"); + VectorProperty(bc, "Vector"); + bc = FindProperty("_Glitter_Vector_Mask_Power"); + FloatProperty(bc, "Power"); + bc = FindProperty("_Glitter_Vector_Mask_Invert"); + bool inverted = bc.floatValue > 1E-6; + EditorGUI.BeginChangeCheck(); + inverted = Toggle("Invert", inverted); + EditorGUI.EndChangeCheck(); + bc.floatValue = inverted ? 1.0f : 0.0f; + + EditorGUI.indentLevel -= 1; + } } EditorGUI.indentLevel -= 1; show_ui.RemoveAt(show_ui.Count - 1); -- cgit v1.2.3