diff options
| author | yum <yum.food.vr@gmail.com> | 2024-08-21 02:14:53 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2024-08-21 02:14:53 -0700 |
| commit | d97cbbef750c86a329ce7669fd532ad7f7593839 (patch) | |
| tree | ff21b003bba710a994b1b0ad4c3b4bb5e572e773 /Editor | |
| parent | 1edac7f959f4763ccacce2329da4c1b8dc93b4c4 (diff) | |
Add discard feature
Like UV tile discard, but less useful!
Diffstat (limited to 'Editor')
| -rw-r--r-- | Editor/tooner.cs | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/Editor/tooner.cs b/Editor/tooner.cs index b51facb..d769a02 100644 --- a/Editor/tooner.cs +++ b/Editor/tooner.cs @@ -1487,6 +1487,24 @@ public class ToonerGUI : ShaderGUI { RecordAction("Culling mode"); bc.floatValue = (float) cull_mode; } + + bc = FindProperty("_Discard_Enable_Static"); + bool enabled = bc.floatValue > 1E-6; + EditorGUI.BeginChangeCheck(); + enabled = EditorGUILayout.Toggle("Discard", enabled); + EditorGUI.EndChangeCheck(); + bc.floatValue = enabled ? 1.0f : 0.0f; + SetKeyword("_DISCARD", enabled); + if (enabled) { + EditorGUI.indentLevel += 1; + bc = FindProperty("_Discard_Enable_Dynamic"); + enabled = bc.floatValue > 1E-6; + EditorGUI.BeginChangeCheck(); + enabled = EditorGUILayout.Toggle("Enable", enabled); + EditorGUI.EndChangeCheck(); + bc.floatValue = enabled ? 1.0f : 0.0f; + EditorGUI.indentLevel -= 1; + } } void DoLighting() { |
