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authoryum <yum.food.vr@gmail.com>2024-08-21 02:14:53 -0700
committeryum <yum.food.vr@gmail.com>2024-08-21 02:14:53 -0700
commitd97cbbef750c86a329ce7669fd532ad7f7593839 (patch)
treeff21b003bba710a994b1b0ad4c3b4bb5e572e773 /Editor
parent1edac7f959f4763ccacce2329da4c1b8dc93b4c4 (diff)
Add discard feature
Like UV tile discard, but less useful!
Diffstat (limited to 'Editor')
-rw-r--r--Editor/tooner.cs18
1 files changed, 18 insertions, 0 deletions
diff --git a/Editor/tooner.cs b/Editor/tooner.cs
index b51facb..d769a02 100644
--- a/Editor/tooner.cs
+++ b/Editor/tooner.cs
@@ -1487,6 +1487,24 @@ public class ToonerGUI : ShaderGUI {
RecordAction("Culling mode");
bc.floatValue = (float) cull_mode;
}
+
+ bc = FindProperty("_Discard_Enable_Static");
+ bool enabled = bc.floatValue > 1E-6;
+ EditorGUI.BeginChangeCheck();
+ enabled = EditorGUILayout.Toggle("Discard", enabled);
+ EditorGUI.EndChangeCheck();
+ bc.floatValue = enabled ? 1.0f : 0.0f;
+ SetKeyword("_DISCARD", enabled);
+ if (enabled) {
+ EditorGUI.indentLevel += 1;
+ bc = FindProperty("_Discard_Enable_Dynamic");
+ enabled = bc.floatValue > 1E-6;
+ EditorGUI.BeginChangeCheck();
+ enabled = EditorGUILayout.Toggle("Enable", enabled);
+ EditorGUI.EndChangeCheck();
+ bc.floatValue = enabled ? 1.0f : 0.0f;
+ EditorGUI.indentLevel -= 1;
+ }
}
void DoLighting() {