From d97cbbef750c86a329ce7669fd532ad7f7593839 Mon Sep 17 00:00:00 2001 From: yum Date: Wed, 21 Aug 2024 02:14:53 -0700 Subject: Add discard feature Like UV tile discard, but less useful! --- Editor/tooner.cs | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) (limited to 'Editor') diff --git a/Editor/tooner.cs b/Editor/tooner.cs index b51facb..d769a02 100644 --- a/Editor/tooner.cs +++ b/Editor/tooner.cs @@ -1487,6 +1487,24 @@ public class ToonerGUI : ShaderGUI { RecordAction("Culling mode"); bc.floatValue = (float) cull_mode; } + + bc = FindProperty("_Discard_Enable_Static"); + bool enabled = bc.floatValue > 1E-6; + EditorGUI.BeginChangeCheck(); + enabled = EditorGUILayout.Toggle("Discard", enabled); + EditorGUI.EndChangeCheck(); + bc.floatValue = enabled ? 1.0f : 0.0f; + SetKeyword("_DISCARD", enabled); + if (enabled) { + EditorGUI.indentLevel += 1; + bc = FindProperty("_Discard_Enable_Dynamic"); + enabled = bc.floatValue > 1E-6; + EditorGUI.BeginChangeCheck(); + enabled = EditorGUILayout.Toggle("Enable", enabled); + EditorGUI.EndChangeCheck(); + bc.floatValue = enabled ? 1.0f : 0.0f; + EditorGUI.indentLevel -= 1; + } } void DoLighting() { -- cgit v1.2.3