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authoryum <yum.food.vr@gmail.com>2024-08-17 14:33:03 -0700
committeryum <yum.food.vr@gmail.com>2024-08-17 14:33:03 -0700
commitd4b2d29792b44eab941019713fa7b3df5f460443 (patch)
treeec093b26c8a847699c1ecda111c8744824d77261 /Editor
parent5528b313bb1b6b85aa7b779e7170e0ec1bbd2590 (diff)
Add proximity dimming feature
Also overhaul brightness clamping code. It now occurs in HSV space.
Diffstat (limited to 'Editor')
-rw-r--r--Editor/tooner.cs25
1 files changed, 24 insertions, 1 deletions
diff --git a/Editor/tooner.cs b/Editor/tooner.cs
index e0a8bfc..53bdc46 100644
--- a/Editor/tooner.cs
+++ b/Editor/tooner.cs
@@ -1495,9 +1495,32 @@ public class ToonerGUI : ShaderGUI {
"Mipmap multiplier");
bc.floatValue = (float) Math.Max(1E-6, bc.floatValue);
+ bc = FindProperty("_Proximity_Dimming_Enable_Static");
+ bool enabled = bc.floatValue > 1E-6;
+ EditorGUI.BeginChangeCheck();
+ enabled = EditorGUILayout.Toggle("Proximity dimming", enabled);
+ EditorGUI.EndChangeCheck();
+ bc.floatValue = enabled ? 1.0f : 0.0f;
+ SetKeyword("_PROXIMITY_DIMMING", enabled);
+
+ if (enabled) {
+ EditorGUI.indentLevel += 1;
+
+ bc = FindProperty("_Proximity_Dimming_Min_Dist");
+ editor.FloatProperty(bc, "Min distance");
+
+ bc = FindProperty("_Proximity_Dimming_Max_Dist");
+ editor.FloatProperty(bc, "Max distance");
+
+ bc = FindProperty("_Proximity_Dimming_Factor");
+ editor.FloatProperty(bc, "Dimming factor");
+
+ EditorGUI.indentLevel -= 1;
+ }
+
#if LTCGI_INCLUDED
bc = FindProperty("_LTCGI_Enabled");
- bool enabled = bc.floatValue > 1E-6;
+ enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
enabled = EditorGUILayout.Toggle("Enable LTCGI", enabled);
EditorGUI.EndChangeCheck();