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authoryum <yum.food.vr@gmail.com>2024-08-11 12:37:54 -0700
committeryum <yum.food.vr@gmail.com>2024-08-11 12:37:54 -0700
commit5528b313bb1b6b85aa7b779e7170e0ec1bbd2590 (patch)
treec527ec9c4578fc46caff95e5da8e97ec8f726905 /Editor
parentbcba7f9bdb8a12314eff05f666b2c6e01d4d5818 (diff)
Rim lighting now supports second UV channel
Also add clamp/repeat sampler controls to rim lighting.
Diffstat (limited to 'Editor')
-rw-r--r--Editor/tooner.cs19
1 files changed, 19 insertions, 0 deletions
diff --git a/Editor/tooner.cs b/Editor/tooner.cs
index 7610e5b..e0a8bfc 100644
--- a/Editor/tooner.cs
+++ b/Editor/tooner.cs
@@ -528,12 +528,31 @@ public class ToonerGUI : ShaderGUI {
SetKeyword($"_RIM_LIGHTING{i}_MASK", bc.textureValue);
if (bc.textureValue) {
+ EditorGUI.indentLevel += 1;
+
bc = FindProperty($"_Rim_Lighting{i}_Mask_Invert");
enabled = bc.floatValue > 1E-6;
EditorGUI.BeginChangeCheck();
enabled = EditorGUILayout.Toggle("Invert mask", enabled);
EditorGUI.EndChangeCheck();
bc.floatValue = enabled ? 1.0f : 0.0f;
+
+ bc = FindProperty($"_Rim_Lighting{i}_Mask_UV_Select");
+ editor.RangeProperty(
+ bc,
+ "UV channel");
+
+ bc = FindProperty($"_Rim_Lighting{i}_Mask_Sampler_Mode");
+ SamplerMode sampler_mode = (SamplerMode) Math.Round(bc.floatValue);
+ sampler_mode = (SamplerMode) EditorGUILayout.EnumPopup(
+ MakeLabel("Sampler mode"), sampler_mode);
+ EditorGUI.EndChangeCheck();
+ bc.floatValue = (int) sampler_mode;
+
+ SetKeyword($"_RIM_LIGHTING{i}_SAMPLER_REPEAT", sampler_mode == SamplerMode.Repeat);
+ SetKeyword($"_RIM_LIGHTING{i}_SAMPLER_CLAMP", sampler_mode == SamplerMode.Clamp);
+
+ EditorGUI.indentLevel -= 1;
}
EditorGUI.BeginChangeCheck();