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| author | yum <yum.food.vr@gmail.com> | 2022-09-27 23:04:34 -0700 |
|---|---|---|
| committer | yum <yumfood@airmail.cc> | 2022-09-28 16:54:01 -0700 |
| commit | 98c6d47d73abfad32eb32520531c887d34bb31ed (patch) | |
| tree | d06d5184f1f92c35e8031f31c515d44a8063ee53 /generate_animations.sh | |
| parent | b31daf071a1ccb0dd45ef78a96a8c1213b108858 (diff) | |
big code dump
Summary: added generator for animations and FX layer.
* add generate_animations.sh
* generates an animation for every cell (14*6=72) and every letter (60);
72*60 = 4212 total animations
* add generate_fx.py
* seems to work in-game
* drives every parameter needed
* add {group,cell}_names.txt
* name of every group & cell parameter
* the STT has 72 individual character slots called cells. They are
grouped into 4-character groups to save on parameter bandwidth.
Thus each slot may be indexed with 8 bits.
* add SetLetters.cs
* this thingy looks at each group parameter and uses it to set each
cell parameter. The generated fx layer hooks the script in.
* check in SDK-generated assets as references until code generators are
complete
Diffstat (limited to 'generate_animations.sh')
| -rw-r--r-- | generate_animations.sh | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/generate_animations.sh b/generate_animations.sh new file mode 100644 index 0000000..b3e6e78 --- /dev/null +++ b/generate_animations.sh @@ -0,0 +1,31 @@ +#!/usr/bin/env bash + +# One animation per slot, per letter. +# For upper-lower + a few symbols, this is roughly +# 3 * 12 * 60 \approx 2000 animations. +# Hopefully we don't hit some limit, lmao + +set -o errexit +set -o pipefail + +[ -d generated/animations ] && rm -rf generated || true +mkdir -p generated/animations + +for row in `seq 0 2`; do + ROW_PADDED=$(printf '%02d' $row) + for col in `seq 0 13`; do + COL_PADDED=$(printf '%02d' $col) + LETTER_SHADER_PARAM=_Letter_Row${ROW_PADDED}_Col${COL_PADDED} + for letter in `seq 0 60`; do + LETTER_PADDED=$(printf '%02d' $letter) + ANIM_NAME=${LETTER_SHADER_PARAM}_Letter${LETTER_PADDED} + FILENAME=generated/animations/${ANIM_NAME}.anim + cat template.anim | \ + sed \ + -e "s/%LETTER_VALUE%/$letter/g" \ + -e "s/%LETTER_SHADER_PARAM%/$LETTER_SHADER_PARAM/g" \ + -e "s/%ANIMATION_NAME%/$ANIM_NAME/g" \ + > $FILENAME + done + done +done |
