From 98c6d47d73abfad32eb32520531c887d34bb31ed Mon Sep 17 00:00:00 2001 From: yum Date: Tue, 27 Sep 2022 23:04:34 -0700 Subject: big code dump Summary: added generator for animations and FX layer. * add generate_animations.sh * generates an animation for every cell (14*6=72) and every letter (60); 72*60 = 4212 total animations * add generate_fx.py * seems to work in-game * drives every parameter needed * add {group,cell}_names.txt * name of every group & cell parameter * the STT has 72 individual character slots called cells. They are grouped into 4-character groups to save on parameter bandwidth. Thus each slot may be indexed with 8 bits. * add SetLetters.cs * this thingy looks at each group parameter and uses it to set each cell parameter. The generated fx layer hooks the script in. * check in SDK-generated assets as references until code generators are complete --- generate_animations.sh | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 generate_animations.sh (limited to 'generate_animations.sh') diff --git a/generate_animations.sh b/generate_animations.sh new file mode 100644 index 0000000..b3e6e78 --- /dev/null +++ b/generate_animations.sh @@ -0,0 +1,31 @@ +#!/usr/bin/env bash + +# One animation per slot, per letter. +# For upper-lower + a few symbols, this is roughly +# 3 * 12 * 60 \approx 2000 animations. +# Hopefully we don't hit some limit, lmao + +set -o errexit +set -o pipefail + +[ -d generated/animations ] && rm -rf generated || true +mkdir -p generated/animations + +for row in `seq 0 2`; do + ROW_PADDED=$(printf '%02d' $row) + for col in `seq 0 13`; do + COL_PADDED=$(printf '%02d' $col) + LETTER_SHADER_PARAM=_Letter_Row${ROW_PADDED}_Col${COL_PADDED} + for letter in `seq 0 60`; do + LETTER_PADDED=$(printf '%02d' $letter) + ANIM_NAME=${LETTER_SHADER_PARAM}_Letter${LETTER_PADDED} + FILENAME=generated/animations/${ANIM_NAME}.anim + cat template.anim | \ + sed \ + -e "s/%LETTER_VALUE%/$letter/g" \ + -e "s/%LETTER_SHADER_PARAM%/$LETTER_SHADER_PARAM/g" \ + -e "s/%ANIMATION_NAME%/$ANIM_NAME/g" \ + > $FILENAME + done + done +done -- cgit v1.2.3