diff options
| author | yum <yum.food.vr@gmail.com> | 2022-09-29 15:09:29 -0700 |
|---|---|---|
| committer | yum <yumfood@airmail.cc> | 2022-09-29 15:09:29 -0700 |
| commit | 963f8aecb44a6cff83a75a60deec102562d79ff1 (patch) | |
| tree | 86d1ad21a12ac732c7043d03416eab2b111daf33 /generate_animations.sh | |
| parent | 6aecadd5f73fc92992435b2d210a55a01280de95 (diff) | |
delete SetLetters.cs
Doesn't work in game.
Also change # of characters per slot to 80, down from 128.
Also realize that VRChat supports 256 BITS of parameter, not 256 BYTES.
Next design idea:
* 3 8-bit parameters: letter, row, col
* 1 boolean parameter: active
* one animation for each slot/letter combo, as usual
* one fx layer like this:
if !active:
do nothing
if row == 0:
if col == 0:
if letter == 0:
play row00_col00_letter00 animation
* because write defaults are off, we should be able to "save" letters
by simply setting active = false
* thus we don't need to simultaneously address the entire board, saving
memory
Diffstat (limited to 'generate_animations.sh')
| -rw-r--r-- | generate_animations.sh | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/generate_animations.sh b/generate_animations.sh index 12e49f3..4ff4c3a 100644 --- a/generate_animations.sh +++ b/generate_animations.sh @@ -16,7 +16,7 @@ for row in `seq 0 5`; do for col in `seq 0 13`; do COL_PADDED=$(printf '%02d' $col) LETTER_SHADER_PARAM=_Letter_Row${ROW_PADDED}_Col${COL_PADDED} - for letter in `seq 0 128`; do + for letter in `seq 0 79`; do LETTER_PADDED=$(printf '%02d' $letter) ANIM_NAME=${LETTER_SHADER_PARAM}_Letter${LETTER_PADDED} FILENAME=generated/animations/${ANIM_NAME}.anim |
