From 963f8aecb44a6cff83a75a60deec102562d79ff1 Mon Sep 17 00:00:00 2001 From: yum Date: Thu, 29 Sep 2022 15:09:29 -0700 Subject: delete SetLetters.cs Doesn't work in game. Also change # of characters per slot to 80, down from 128. Also realize that VRChat supports 256 BITS of parameter, not 256 BYTES. Next design idea: * 3 8-bit parameters: letter, row, col * 1 boolean parameter: active * one animation for each slot/letter combo, as usual * one fx layer like this: if !active: do nothing if row == 0: if col == 0: if letter == 0: play row00_col00_letter00 animation * because write defaults are off, we should be able to "save" letters by simply setting active = false * thus we don't need to simultaneously address the entire board, saving memory --- generate_animations.sh | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'generate_animations.sh') diff --git a/generate_animations.sh b/generate_animations.sh index 12e49f3..4ff4c3a 100644 --- a/generate_animations.sh +++ b/generate_animations.sh @@ -16,7 +16,7 @@ for row in `seq 0 5`; do for col in `seq 0 13`; do COL_PADDED=$(printf '%02d' $col) LETTER_SHADER_PARAM=_Letter_Row${ROW_PADDED}_Col${COL_PADDED} - for letter in `seq 0 128`; do + for letter in `seq 0 79`; do LETTER_PADDED=$(printf '%02d' $letter) ANIM_NAME=${LETTER_SHADER_PARAM}_Letter${LETTER_PADDED} FILENAME=generated/animations/${ANIM_NAME}.anim -- cgit v1.2.3