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authoryum <yum.food.vr@gmail.com>2022-10-02 17:24:19 -0700
committeryum <yum.food.vr@gmail.com>2022-10-02 17:24:19 -0700
commitd4556af258ae3911c83ece4b817335e8c5a2a2d2 (patch)
tree7336f68ef7f3b249849c7f18d783ea73caad2c24 /generate.sh
parent21c17fcb5698ed238e5397a0c2b0530034804d34 (diff)
Add LICENSE
* Update README with contribution instructions & design details. * Add text-to-text demo gif * Document known Unity landmines in generate.sh.
Diffstat (limited to 'generate.sh')
-rw-r--r--generate.sh9
1 files changed, 9 insertions, 0 deletions
diff --git a/generate.sh b/generate.sh
index 2d668b0..e1a718c 100644
--- a/generate.sh
+++ b/generate.sh
@@ -16,6 +16,15 @@ echo 'their Unity GUID, which is generated during import.'
set -o xtrace
read -r line
+set +o xtrace
+echo 'Now that animations have been generated, close Unity again.'
+echo 'Unity can only really handle importing the generated FX layer at startup.'
+echo 'If it reimports it at runtime, it hangs for a long time. No idea why!'
+echo
+echo 'Press enter once Unity is closed again.'
+set -o xtrace
+read -r line
+
echo 'Generating FX layer'
./generate_fx.py > TaSTT_fx.controller