From d4556af258ae3911c83ece4b817335e8c5a2a2d2 Mon Sep 17 00:00:00 2001 From: yum Date: Sun, 2 Oct 2022 17:24:19 -0700 Subject: Add LICENSE * Update README with contribution instructions & design details. * Add text-to-text demo gif * Document known Unity landmines in generate.sh. --- generate.sh | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'generate.sh') diff --git a/generate.sh b/generate.sh index 2d668b0..e1a718c 100644 --- a/generate.sh +++ b/generate.sh @@ -16,6 +16,15 @@ echo 'their Unity GUID, which is generated during import.' set -o xtrace read -r line +set +o xtrace +echo 'Now that animations have been generated, close Unity again.' +echo 'Unity can only really handle importing the generated FX layer at startup.' +echo 'If it reimports it at runtime, it hangs for a long time. No idea why!' +echo +echo 'Press enter once Unity is closed again.' +set -o xtrace +read -r line + echo 'Generating FX layer' ./generate_fx.py > TaSTT_fx.controller -- cgit v1.2.3