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authoryum <yum.food.vr@gmail.com>2023-01-25 22:30:49 -0800
committeryum <yum.food.vr@gmail.com>2023-01-25 22:40:22 -0800
commit6de4a8cf572120799e08e77126bff832e5f5668f (patch)
tree9722e72747cd0dadad9207fe986dcea6db7813c2 /UnityAssets/Materials/TaSTT_Text.mat
parente5da172a85368551954332836e52d2c98b37edec (diff)
Update Unity materials
* Render at 3k render queue to avoid clashing with avatar meshes * Set reasonable shader defaults * Remove unused material
Diffstat (limited to 'UnityAssets/Materials/TaSTT_Text.mat')
-rw-r--r--UnityAssets/Materials/TaSTT_Text.mat19
1 files changed, 17 insertions, 2 deletions
diff --git a/UnityAssets/Materials/TaSTT_Text.mat b/UnityAssets/Materials/TaSTT_Text.mat
index 9eb680f..51bf253 100644
--- a/UnityAssets/Materials/TaSTT_Text.mat
+++ b/UnityAssets/Materials/TaSTT_Text.mat
@@ -13,12 +13,16 @@ Material:
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
- m_CustomRenderQueue: -1
+ m_CustomRenderQueue: 3000
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
+ - Custom_Background:
+ m_Texture: {fileID: 0}
+ m_Scale: {x: 1, y: 1}
+ m_Offset: {x: 0, y: 0}
- TaSTT_Backplate:
m_Texture: {fileID: 2800000, guid: 06c9223f22185d54b920542d45168c6b, type: 3}
m_Scale: {x: 1, y: 1}
@@ -92,12 +96,17 @@ Material:
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- - Margin_Scale: 0.06
+ - Emissive: 0.1
+ - Enable_Margin_Effect_Squares: 0
- Margin_Rounding_Scale: 0.11
+ - Margin_Scale: 0.06
+ - Metallic: 0.5
- Render_Margin: 1
- Render_Visual_Indicator: 0
+ - Smoothness: 0.2
- TaSTT_Indicator_0: 0
- TaSTT_Indicator_1: 0
+ - Use_Custom_Background: 0
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
@@ -496,8 +505,14 @@ Material:
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
+ - _TaSTT_Indicator_0: 0
+ - _TaSTT_Indicator_1: 0
- _UVSec: 0
- _ZWrite: 1
m_Colors:
+ - Background_Color: {r: 0, g: 0, b: 0, a: 1}
+ - Margin_Color: {r: 1, g: 1, b: 1, a: 1}
+ - SpecularTint: {r: 1, g: 1, b: 1, a: 1}
+ - Text_Color: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}