From 6de4a8cf572120799e08e77126bff832e5f5668f Mon Sep 17 00:00:00 2001 From: yum Date: Wed, 25 Jan 2023 22:30:49 -0800 Subject: Update Unity materials * Render at 3k render queue to avoid clashing with avatar meshes * Set reasonable shader defaults * Remove unused material --- UnityAssets/Materials/TaSTT_Text.mat | 19 +++++++++++++++++-- 1 file changed, 17 insertions(+), 2 deletions(-) (limited to 'UnityAssets/Materials/TaSTT_Text.mat') diff --git a/UnityAssets/Materials/TaSTT_Text.mat b/UnityAssets/Materials/TaSTT_Text.mat index 9eb680f..51bf253 100644 --- a/UnityAssets/Materials/TaSTT_Text.mat +++ b/UnityAssets/Materials/TaSTT_Text.mat @@ -13,12 +13,16 @@ Material: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: -1 + m_CustomRenderQueue: 3000 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: + - Custom_Background: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} - TaSTT_Backplate: m_Texture: {fileID: 2800000, guid: 06c9223f22185d54b920542d45168c6b, type: 3} m_Scale: {x: 1, y: 1} @@ -92,12 +96,17 @@ Material: m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - - Margin_Scale: 0.06 + - Emissive: 0.1 + - Enable_Margin_Effect_Squares: 0 - Margin_Rounding_Scale: 0.11 + - Margin_Scale: 0.06 + - Metallic: 0.5 - Render_Margin: 1 - Render_Visual_Indicator: 0 + - Smoothness: 0.2 - TaSTT_Indicator_0: 0 - TaSTT_Indicator_1: 0 + - Use_Custom_Background: 0 - _BumpScale: 1 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 @@ -496,8 +505,14 @@ Material: - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 + - _TaSTT_Indicator_0: 0 + - _TaSTT_Indicator_1: 0 - _UVSec: 0 - _ZWrite: 1 m_Colors: + - Background_Color: {r: 0, g: 0, b: 0, a: 1} + - Margin_Color: {r: 1, g: 1, b: 1, a: 1} + - SpecularTint: {r: 1, g: 1, b: 1, a: 1} + - Text_Color: {r: 1, g: 1, b: 1, a: 1} - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} -- cgit v1.2.3