diff options
| author | yum <yum.food.vr@gmail.com> | 2022-09-30 18:44:36 -0700 |
|---|---|---|
| committer | yum <yumfood@airmail.cc> | 2022-09-30 18:44:36 -0700 |
| commit | 2fa5bc78b5c4500301327bd6a334ab4fb8e04a17 (patch) | |
| tree | d03c01d929431320686d61f7091b96f6be3d14ca /TaSTT_params.asset | |
| parent | 73bbba9de5210ae7f895ae82bd2524eb76e3a38c (diff) | |
Redo FX layer
Apparently the same avatar parameter can only be updated so quickly
before VRChat starts dropping messages. So now we divide the board
into "groups" of 8 characters. Each group can be updated relatively
slowly, but all groups can be updated in parallel. Thus we can update
the board group-by-group, pausing between each group.
* Fix shader bugs - now there are Row05 parameters, and row00 refers
to the topmost row instead of the bottom-most.
* Remove outdated layer/group names files
* Extend osc_ctrl.py to support encoding & sending messages
* Add generate_params.py to handle creating TaSTT_params.asset
* Add generate_utils.py for common code generation facilities &
parameters.
Diffstat (limited to 'TaSTT_params.asset')
| -rw-r--r-- | TaSTT_params.asset | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/TaSTT_params.asset b/TaSTT_params.asset deleted file mode 100644 index 4c79902..0000000 --- a/TaSTT_params.asset +++ /dev/null @@ -1,31 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!114 &11400000 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: -1506855854, guid: 67cc4cb7839cd3741b63733d5adf0442, type: 3} - m_Name: TaSTT_params - m_EditorClassIdentifier: - parameters: - - name: TaSTT_Letter - valueType: 0 - saved: 0 - defaultValue: 0 - - name: TaSTT_Row - valueType: 0 - saved: 0 - defaultValue: 0 - - name: TaSTT_Col - valueType: 0 - saved: 0 - defaultValue: 0 - - name: TaSTT_Active - valueType: 2 - saved: 0 - defaultValue: 0 |
