From 2fa5bc78b5c4500301327bd6a334ab4fb8e04a17 Mon Sep 17 00:00:00 2001 From: yum Date: Fri, 30 Sep 2022 18:44:36 -0700 Subject: Redo FX layer Apparently the same avatar parameter can only be updated so quickly before VRChat starts dropping messages. So now we divide the board into "groups" of 8 characters. Each group can be updated relatively slowly, but all groups can be updated in parallel. Thus we can update the board group-by-group, pausing between each group. * Fix shader bugs - now there are Row05 parameters, and row00 refers to the topmost row instead of the bottom-most. * Remove outdated layer/group names files * Extend osc_ctrl.py to support encoding & sending messages * Add generate_params.py to handle creating TaSTT_params.asset * Add generate_utils.py for common code generation facilities & parameters. --- TaSTT_params.asset | 31 ------------------------------- 1 file changed, 31 deletions(-) delete mode 100644 TaSTT_params.asset (limited to 'TaSTT_params.asset') diff --git a/TaSTT_params.asset b/TaSTT_params.asset deleted file mode 100644 index 4c79902..0000000 --- a/TaSTT_params.asset +++ /dev/null @@ -1,31 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!114 &11400000 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 0} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: -1506855854, guid: 67cc4cb7839cd3741b63733d5adf0442, type: 3} - m_Name: TaSTT_params - m_EditorClassIdentifier: - parameters: - - name: TaSTT_Letter - valueType: 0 - saved: 0 - defaultValue: 0 - - name: TaSTT_Row - valueType: 0 - saved: 0 - defaultValue: 0 - - name: TaSTT_Col - valueType: 0 - saved: 0 - defaultValue: 0 - - name: TaSTT_Active - valueType: 2 - saved: 0 - defaultValue: 0 -- cgit v1.2.3