diff options
| author | yum <yum.food.vr@gmail.com> | 2022-10-27 20:03:03 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2022-10-27 20:03:03 -0700 |
| commit | b22bcdebdae5ac3dfee29a85236c10af801b95f7 (patch) | |
| tree | 400e51ec0f218cb07eb5bef4ed5da1d8e85ed484 /TaSTT_Backplate.shader | |
| parent | 113f2858016c252b97cac96eab454ee16b2dcda2 (diff) | |
Change board size
It's now twice as wide and half as tall.
* Add small margin to board
* Add simple backplate shader
Diffstat (limited to 'TaSTT_Backplate.shader')
| -rw-r--r-- | TaSTT_Backplate.shader | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/TaSTT_Backplate.shader b/TaSTT_Backplate.shader new file mode 100644 index 0000000..2ab032a --- /dev/null +++ b/TaSTT_Backplate.shader @@ -0,0 +1,59 @@ +Shader "Unlit/TaSTT_Backplate" +{ + Properties + { + _MainTex ("Texture", 2D) = "black" {} + } + SubShader + { + Tags { "RenderType"="Opaque" "Queue"="AlphaTest-1"} + LOD 100 + + Pass + { + Blend SrcAlpha OneMinusSrcAlpha + Cull Off + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma multi_compile + + #include "UnityCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + float3 normal : NORMAL; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + float4 vertex : SV_POSITION; + }; + + Texture2D _MainTex; + SamplerState sampler_linear_repeat; + float4 _MainTex_ST; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = 1.0 - v.uv; + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + + fixed4 result = _MainTex.Sample(sampler_linear_repeat, i.uv); + result.a = 1.0; + return result; + } + ENDCG + } + } +} |
