From b22bcdebdae5ac3dfee29a85236c10af801b95f7 Mon Sep 17 00:00:00 2001 From: yum Date: Thu, 27 Oct 2022 20:03:03 -0700 Subject: Change board size It's now twice as wide and half as tall. * Add small margin to board * Add simple backplate shader --- TaSTT_Backplate.shader | 59 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 TaSTT_Backplate.shader (limited to 'TaSTT_Backplate.shader') diff --git a/TaSTT_Backplate.shader b/TaSTT_Backplate.shader new file mode 100644 index 0000000..2ab032a --- /dev/null +++ b/TaSTT_Backplate.shader @@ -0,0 +1,59 @@ +Shader "Unlit/TaSTT_Backplate" +{ + Properties + { + _MainTex ("Texture", 2D) = "black" {} + } + SubShader + { + Tags { "RenderType"="Opaque" "Queue"="AlphaTest-1"} + LOD 100 + + Pass + { + Blend SrcAlpha OneMinusSrcAlpha + Cull Off + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma multi_compile + + #include "UnityCG.cginc" + + struct appdata + { + float4 vertex : POSITION; + float2 uv : TEXCOORD0; + float3 normal : NORMAL; + }; + + struct v2f + { + float2 uv : TEXCOORD0; + float4 vertex : SV_POSITION; + }; + + Texture2D _MainTex; + SamplerState sampler_linear_repeat; + float4 _MainTex_ST; + + v2f vert (appdata v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.uv = 1.0 - v.uv; + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + + fixed4 result = _MainTex.Sample(sampler_linear_repeat, i.uv); + result.a = 1.0; + return result; + } + ENDCG + } + } +} -- cgit v1.2.3