diff options
| author | yum <yum.food.vr@gmail.com> | 2022-09-27 23:04:34 -0700 |
|---|---|---|
| committer | yum <yumfood@airmail.cc> | 2022-09-28 16:54:01 -0700 |
| commit | 98c6d47d73abfad32eb32520531c887d34bb31ed (patch) | |
| tree | d06d5184f1f92c35e8031f31c515d44a8063ee53 /TaSTT.shader | |
| parent | b31daf071a1ccb0dd45ef78a96a8c1213b108858 (diff) | |
big code dump
Summary: added generator for animations and FX layer.
* add generate_animations.sh
* generates an animation for every cell (14*6=72) and every letter (60);
72*60 = 4212 total animations
* add generate_fx.py
* seems to work in-game
* drives every parameter needed
* add {group,cell}_names.txt
* name of every group & cell parameter
* the STT has 72 individual character slots called cells. They are
grouped into 4-character groups to save on parameter bandwidth.
Thus each slot may be indexed with 8 bits.
* add SetLetters.cs
* this thingy looks at each group parameter and uses it to set each
cell parameter. The generated fx layer hooks the script in.
* check in SDK-generated assets as references until code generators are
complete
Diffstat (limited to 'TaSTT.shader')
| -rw-r--r-- | TaSTT.shader | 84 |
1 files changed, 42 insertions, 42 deletions
diff --git a/TaSTT.shader b/TaSTT.shader index f865026..747eb2f 100644 --- a/TaSTT.shader +++ b/TaSTT.shader @@ -4,48 +4,48 @@ {
_MainTex ("Texture", 2D) = "white" {}
// software "engineering" LULW
- _Letter_Row00_Col00("Letter_Row00_Col00", float) = 0
- _Letter_Row00_Col01("Letter_Row00_Col01", float) = 0
- _Letter_Row00_Col02("Letter_Row00_Col02", float) = 0
- _Letter_Row00_Col03("Letter_Row00_Col03", float) = 0
- _Letter_Row00_Col04("Letter_Row00_Col04", float) = 0
- _Letter_Row00_Col05("Letter_Row00_Col05", float) = 0
- _Letter_Row00_Col06("Letter_Row00_Col06", float) = 0
- _Letter_Row00_Col07("Letter_Row00_Col07", float) = 0
- _Letter_Row00_Col08("Letter_Row00_Col08", float) = 0
- _Letter_Row00_Col09("Letter_Row00_Col09", float) = 0
- _Letter_Row00_Col10("Letter_Row00_Col10", float) = 0
- _Letter_Row00_Col11("Letter_Row00_Col11", float) = 0
- _Letter_Row00_Col12("Letter_Row00_Col12", float) = 0
- _Letter_Row00_Col13("Letter_Row00_Col13", float) = 0
- _Letter_Row01_Col00("Letter_Row01_Col00", float) = 0
- _Letter_Row01_Col01("Letter_Row01_Col01", float) = 0
- _Letter_Row01_Col02("Letter_Row01_Col02", float) = 0
- _Letter_Row01_Col03("Letter_Row01_Col03", float) = 0
- _Letter_Row01_Col04("Letter_Row01_Col04", float) = 0
- _Letter_Row01_Col05("Letter_Row01_Col05", float) = 0
- _Letter_Row01_Col06("Letter_Row01_Col06", float) = 0
- _Letter_Row01_Col07("Letter_Row01_Col07", float) = 0
- _Letter_Row01_Col08("Letter_Row01_Col08", float) = 0
- _Letter_Row01_Col09("Letter_Row01_Col09", float) = 0
- _Letter_Row01_Col10("Letter_Row01_Col10", float) = 0
- _Letter_Row01_Col11("Letter_Row01_Col11", float) = 0
- _Letter_Row01_Col12("Letter_Row01_Col12", float) = 0
- _Letter_Row01_Col13("Letter_Row01_Col13", float) = 0
- _Letter_Row02_Col00("Letter_Row02_Col00", float) = 0
- _Letter_Row02_Col01("Letter_Row02_Col01", float) = 0
- _Letter_Row02_Col02("Letter_Row02_Col02", float) = 0
- _Letter_Row02_Col03("Letter_Row02_Col03", float) = 0
- _Letter_Row02_Col04("Letter_Row02_Col04", float) = 0
- _Letter_Row02_Col05("Letter_Row02_Col05", float) = 0
- _Letter_Row02_Col06("Letter_Row02_Col06", float) = 0
- _Letter_Row02_Col07("Letter_Row02_Col07", float) = 0
- _Letter_Row02_Col08("Letter_Row02_Col08", float) = 0
- _Letter_Row02_Col09("Letter_Row02_Col09", float) = 0
- _Letter_Row02_Col10("Letter_Row02_Col10", float) = 0
- _Letter_Row02_Col11("Letter_Row02_Col11", float) = 0
- _Letter_Row02_Col12("Letter_Row02_Col12", float) = 0
- _Letter_Row02_Col13("Letter_Row02_Col13", float) = 0
+ _Letter_Row00_Col00("_Letter_Row00_Col00", float) = 0
+ _Letter_Row00_Col01("_Letter_Row00_Col01", float) = 0
+ _Letter_Row00_Col02("_Letter_Row00_Col02", float) = 0
+ _Letter_Row00_Col03("_Letter_Row00_Col03", float) = 0
+ _Letter_Row00_Col04("_Letter_Row00_Col04", float) = 0
+ _Letter_Row00_Col05("_Letter_Row00_Col05", float) = 0
+ _Letter_Row00_Col06("_Letter_Row00_Col06", float) = 0
+ _Letter_Row00_Col07("_Letter_Row00_Col07", float) = 0
+ _Letter_Row00_Col08("_Letter_Row00_Col08", float) = 0
+ _Letter_Row00_Col09("_Letter_Row00_Col09", float) = 0
+ _Letter_Row00_Col10("_Letter_Row00_Col10", float) = 0
+ _Letter_Row00_Col11("_Letter_Row00_Col11", float) = 0
+ _Letter_Row00_Col12("_Letter_Row00_Col12", float) = 0
+ _Letter_Row00_Col13("_Letter_Row00_Col13", float) = 0
+ _Letter_Row01_Col00("_Letter_Row01_Col00", float) = 0
+ _Letter_Row01_Col01("_Letter_Row01_Col01", float) = 0
+ _Letter_Row01_Col02("_Letter_Row01_Col02", float) = 0
+ _Letter_Row01_Col03("_Letter_Row01_Col03", float) = 0
+ _Letter_Row01_Col04("_Letter_Row01_Col04", float) = 0
+ _Letter_Row01_Col05("_Letter_Row01_Col05", float) = 0
+ _Letter_Row01_Col06("_Letter_Row01_Col06", float) = 0
+ _Letter_Row01_Col07("_Letter_Row01_Col07", float) = 0
+ _Letter_Row01_Col08("_Letter_Row01_Col08", float) = 0
+ _Letter_Row01_Col09("_Letter_Row01_Col09", float) = 0
+ _Letter_Row01_Col10("_Letter_Row01_Col10", float) = 0
+ _Letter_Row01_Col11("_Letter_Row01_Col11", float) = 0
+ _Letter_Row01_Col12("_Letter_Row01_Col12", float) = 0
+ _Letter_Row01_Col13("_Letter_Row01_Col13", float) = 0
+ _Letter_Row02_Col00("_Letter_Row02_Col00", float) = 0
+ _Letter_Row02_Col01("_Letter_Row02_Col01", float) = 0
+ _Letter_Row02_Col02("_Letter_Row02_Col02", float) = 0
+ _Letter_Row02_Col03("_Letter_Row02_Col03", float) = 0
+ _Letter_Row02_Col04("_Letter_Row02_Col04", float) = 0
+ _Letter_Row02_Col05("_Letter_Row02_Col05", float) = 0
+ _Letter_Row02_Col06("_Letter_Row02_Col06", float) = 0
+ _Letter_Row02_Col07("_Letter_Row02_Col07", float) = 0
+ _Letter_Row02_Col08("_Letter_Row02_Col08", float) = 0
+ _Letter_Row02_Col09("_Letter_Row02_Col09", float) = 0
+ _Letter_Row02_Col10("_Letter_Row02_Col10", float) = 0
+ _Letter_Row02_Col11("_Letter_Row02_Col11", float) = 0
+ _Letter_Row02_Col12("_Letter_Row02_Col12", float) = 0
+ _Letter_Row02_Col13("_Letter_Row02_Col13", float) = 0
}
SubShader
{
|
