From 98c6d47d73abfad32eb32520531c887d34bb31ed Mon Sep 17 00:00:00 2001 From: yum Date: Tue, 27 Sep 2022 23:04:34 -0700 Subject: big code dump Summary: added generator for animations and FX layer. * add generate_animations.sh * generates an animation for every cell (14*6=72) and every letter (60); 72*60 = 4212 total animations * add generate_fx.py * seems to work in-game * drives every parameter needed * add {group,cell}_names.txt * name of every group & cell parameter * the STT has 72 individual character slots called cells. They are grouped into 4-character groups to save on parameter bandwidth. Thus each slot may be indexed with 8 bits. * add SetLetters.cs * this thingy looks at each group parameter and uses it to set each cell parameter. The generated fx layer hooks the script in. * check in SDK-generated assets as references until code generators are complete --- TaSTT.shader | 84 ++++++++++++++++++++++++++++++------------------------------ 1 file changed, 42 insertions(+), 42 deletions(-) (limited to 'TaSTT.shader') diff --git a/TaSTT.shader b/TaSTT.shader index f865026..747eb2f 100644 --- a/TaSTT.shader +++ b/TaSTT.shader @@ -4,48 +4,48 @@ { _MainTex ("Texture", 2D) = "white" {} // software "engineering" LULW - _Letter_Row00_Col00("Letter_Row00_Col00", float) = 0 - _Letter_Row00_Col01("Letter_Row00_Col01", float) = 0 - _Letter_Row00_Col02("Letter_Row00_Col02", float) = 0 - _Letter_Row00_Col03("Letter_Row00_Col03", float) = 0 - _Letter_Row00_Col04("Letter_Row00_Col04", float) = 0 - _Letter_Row00_Col05("Letter_Row00_Col05", float) = 0 - _Letter_Row00_Col06("Letter_Row00_Col06", float) = 0 - _Letter_Row00_Col07("Letter_Row00_Col07", float) = 0 - _Letter_Row00_Col08("Letter_Row00_Col08", float) = 0 - _Letter_Row00_Col09("Letter_Row00_Col09", float) = 0 - _Letter_Row00_Col10("Letter_Row00_Col10", float) = 0 - _Letter_Row00_Col11("Letter_Row00_Col11", float) = 0 - _Letter_Row00_Col12("Letter_Row00_Col12", float) = 0 - _Letter_Row00_Col13("Letter_Row00_Col13", float) = 0 - _Letter_Row01_Col00("Letter_Row01_Col00", float) = 0 - _Letter_Row01_Col01("Letter_Row01_Col01", float) = 0 - _Letter_Row01_Col02("Letter_Row01_Col02", float) = 0 - _Letter_Row01_Col03("Letter_Row01_Col03", float) = 0 - _Letter_Row01_Col04("Letter_Row01_Col04", float) = 0 - _Letter_Row01_Col05("Letter_Row01_Col05", float) = 0 - _Letter_Row01_Col06("Letter_Row01_Col06", float) = 0 - _Letter_Row01_Col07("Letter_Row01_Col07", float) = 0 - _Letter_Row01_Col08("Letter_Row01_Col08", float) = 0 - _Letter_Row01_Col09("Letter_Row01_Col09", float) = 0 - _Letter_Row01_Col10("Letter_Row01_Col10", float) = 0 - _Letter_Row01_Col11("Letter_Row01_Col11", float) = 0 - _Letter_Row01_Col12("Letter_Row01_Col12", float) = 0 - _Letter_Row01_Col13("Letter_Row01_Col13", float) = 0 - _Letter_Row02_Col00("Letter_Row02_Col00", float) = 0 - _Letter_Row02_Col01("Letter_Row02_Col01", float) = 0 - _Letter_Row02_Col02("Letter_Row02_Col02", float) = 0 - _Letter_Row02_Col03("Letter_Row02_Col03", float) = 0 - _Letter_Row02_Col04("Letter_Row02_Col04", float) = 0 - _Letter_Row02_Col05("Letter_Row02_Col05", float) = 0 - _Letter_Row02_Col06("Letter_Row02_Col06", float) = 0 - _Letter_Row02_Col07("Letter_Row02_Col07", float) = 0 - _Letter_Row02_Col08("Letter_Row02_Col08", float) = 0 - _Letter_Row02_Col09("Letter_Row02_Col09", float) = 0 - _Letter_Row02_Col10("Letter_Row02_Col10", float) = 0 - _Letter_Row02_Col11("Letter_Row02_Col11", float) = 0 - _Letter_Row02_Col12("Letter_Row02_Col12", float) = 0 - _Letter_Row02_Col13("Letter_Row02_Col13", float) = 0 + _Letter_Row00_Col00("_Letter_Row00_Col00", float) = 0 + _Letter_Row00_Col01("_Letter_Row00_Col01", float) = 0 + _Letter_Row00_Col02("_Letter_Row00_Col02", float) = 0 + _Letter_Row00_Col03("_Letter_Row00_Col03", float) = 0 + _Letter_Row00_Col04("_Letter_Row00_Col04", float) = 0 + _Letter_Row00_Col05("_Letter_Row00_Col05", float) = 0 + _Letter_Row00_Col06("_Letter_Row00_Col06", float) = 0 + _Letter_Row00_Col07("_Letter_Row00_Col07", float) = 0 + _Letter_Row00_Col08("_Letter_Row00_Col08", float) = 0 + _Letter_Row00_Col09("_Letter_Row00_Col09", float) = 0 + _Letter_Row00_Col10("_Letter_Row00_Col10", float) = 0 + _Letter_Row00_Col11("_Letter_Row00_Col11", float) = 0 + _Letter_Row00_Col12("_Letter_Row00_Col12", float) = 0 + _Letter_Row00_Col13("_Letter_Row00_Col13", float) = 0 + _Letter_Row01_Col00("_Letter_Row01_Col00", float) = 0 + _Letter_Row01_Col01("_Letter_Row01_Col01", float) = 0 + _Letter_Row01_Col02("_Letter_Row01_Col02", float) = 0 + _Letter_Row01_Col03("_Letter_Row01_Col03", float) = 0 + _Letter_Row01_Col04("_Letter_Row01_Col04", float) = 0 + _Letter_Row01_Col05("_Letter_Row01_Col05", float) = 0 + _Letter_Row01_Col06("_Letter_Row01_Col06", float) = 0 + _Letter_Row01_Col07("_Letter_Row01_Col07", float) = 0 + _Letter_Row01_Col08("_Letter_Row01_Col08", float) = 0 + _Letter_Row01_Col09("_Letter_Row01_Col09", float) = 0 + _Letter_Row01_Col10("_Letter_Row01_Col10", float) = 0 + _Letter_Row01_Col11("_Letter_Row01_Col11", float) = 0 + _Letter_Row01_Col12("_Letter_Row01_Col12", float) = 0 + _Letter_Row01_Col13("_Letter_Row01_Col13", float) = 0 + _Letter_Row02_Col00("_Letter_Row02_Col00", float) = 0 + _Letter_Row02_Col01("_Letter_Row02_Col01", float) = 0 + _Letter_Row02_Col02("_Letter_Row02_Col02", float) = 0 + _Letter_Row02_Col03("_Letter_Row02_Col03", float) = 0 + _Letter_Row02_Col04("_Letter_Row02_Col04", float) = 0 + _Letter_Row02_Col05("_Letter_Row02_Col05", float) = 0 + _Letter_Row02_Col06("_Letter_Row02_Col06", float) = 0 + _Letter_Row02_Col07("_Letter_Row02_Col07", float) = 0 + _Letter_Row02_Col08("_Letter_Row02_Col08", float) = 0 + _Letter_Row02_Col09("_Letter_Row02_Col09", float) = 0 + _Letter_Row02_Col10("_Letter_Row02_Col10", float) = 0 + _Letter_Row02_Col11("_Letter_Row02_Col11", float) = 0 + _Letter_Row02_Col12("_Letter_Row02_Col12", float) = 0 + _Letter_Row02_Col13("_Letter_Row02_Col13", float) = 0 } SubShader { -- cgit v1.2.3