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authoryum <yum.food.vr@gmail.com>2023-02-06 16:01:11 -0800
committeryum <yum.food.vr@gmail.com>2023-02-06 16:01:11 -0800
commitc218e2a1957520fe6e6a200e51d44aeaec93a3d3 (patch)
treefa28f903f859602fb90a580c117c2c67f953c585 /Shaders/TaSTT_template.shader
parent64239b6949ad185c62f4a86acaced9f811d54e9e (diff)
Shader now supports custom cubemap
Applied to both PBS and TaSTT shaders.
Diffstat (limited to 'Shaders/TaSTT_template.shader')
-rw-r--r--Shaders/TaSTT_template.shader3
1 files changed, 3 insertions, 0 deletions
diff --git a/Shaders/TaSTT_template.shader b/Shaders/TaSTT_template.shader
index db5d036..708300e 100644
--- a/Shaders/TaSTT_template.shader
+++ b/Shaders/TaSTT_template.shader
@@ -30,6 +30,9 @@
BG_Emission_Mask("Background emission mask", 2D) = "black" {}
BG_Emission_Color("Background emission color", Color) = (0, 0, 0)
+ [MaterialToggle] Enable_Custom_Cubemap("Enable custom cubemap", float) = 0
+ Custom_Cubemap("Custom cubemap", Cube) = "" {}
+
_Font_0x0000_0x1FFF ("_Font 0 (unicode 0x0000 - 0x1FFFF)", 2D) = "white" {}
_Font_0x2000_0x3FFF ("_Font 1 (unicode 0x2000 - 0x3FFFF)", 2D) = "white" {}
_Font_0x4000_0x5FFF ("_Font 2 (unicode 0x4000 - 0x5FFFF)", 2D) = "white" {}