diff options
| author | yum <yum.food.vr@gmail.com> | 2023-02-02 01:02:03 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2023-02-13 14:36:20 -0800 |
| commit | 7c6894614dcc3ebc5d4c8839b64f4da761b5ccf0 (patch) | |
| tree | 6232b86b09190fd162aeb67229da359971b2e517 /Shaders/TaSTT_template.shader | |
| parent | 2fc3b1b978b6e24814e9de7200865b912108bd34 (diff) | |
Begin work adding emotes
Done:
* Users can add images to Fonts/Emotes/
* The basename of that image ('clueless.png' becomes 'clueless') is the
keyword to make the image show up in game.
* Fix a bug in the shader where letters on the 2nd texture and later
would have UV outside of [0.0, 1.0]
Not yet implemented:
* transcribed words are encoded using emotes mapping
Diffstat (limited to 'Shaders/TaSTT_template.shader')
| -rw-r--r-- | Shaders/TaSTT_template.shader | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Shaders/TaSTT_template.shader b/Shaders/TaSTT_template.shader index 708300e..e92a1bd 100644 --- a/Shaders/TaSTT_template.shader +++ b/Shaders/TaSTT_template.shader @@ -40,7 +40,7 @@ _Font_0x8000_0x9FFF ("_Font 4 (unicode 0x8000 - 0x9FFFF)", 2D) = "white" {}
_Font_0xA000_0xBFFF ("_Font 5 (unicode 0xA000 - 0xBFFFF)", 2D) = "white" {}
_Font_0xC000_0xDFFF ("_Font 6 (unicode 0xC000 - 0xDFFFF)", 2D) = "white" {}
- _Img_0xE000_0xE03F ("_Images 0", 2D) = "white" {}
+ _Img_0xE000_0xE03F ("_Images", 2D) = "white" {}
_TaSTT_Indicator_0("_TaSTT_Indicator_0", float) = 0
_TaSTT_Indicator_1("_TaSTT_Indicator_1", float) = 0
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