From 7c6894614dcc3ebc5d4c8839b64f4da761b5ccf0 Mon Sep 17 00:00:00 2001 From: yum Date: Thu, 2 Feb 2023 01:02:03 -0800 Subject: Begin work adding emotes Done: * Users can add images to Fonts/Emotes/ * The basename of that image ('clueless.png' becomes 'clueless') is the keyword to make the image show up in game. * Fix a bug in the shader where letters on the 2nd texture and later would have UV outside of [0.0, 1.0] Not yet implemented: * transcribed words are encoded using emotes mapping --- Shaders/TaSTT_template.shader | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Shaders/TaSTT_template.shader') diff --git a/Shaders/TaSTT_template.shader b/Shaders/TaSTT_template.shader index 708300e..e92a1bd 100644 --- a/Shaders/TaSTT_template.shader +++ b/Shaders/TaSTT_template.shader @@ -40,7 +40,7 @@ _Font_0x8000_0x9FFF ("_Font 4 (unicode 0x8000 - 0x9FFFF)", 2D) = "white" {} _Font_0xA000_0xBFFF ("_Font 5 (unicode 0xA000 - 0xBFFFF)", 2D) = "white" {} _Font_0xC000_0xDFFF ("_Font 6 (unicode 0xC000 - 0xDFFFF)", 2D) = "white" {} - _Img_0xE000_0xE03F ("_Images 0", 2D) = "white" {} + _Img_0xE000_0xE03F ("_Images", 2D) = "white" {} _TaSTT_Indicator_0("_TaSTT_Indicator_0", float) = 0 _TaSTT_Indicator_1("_TaSTT_Indicator_1", float) = 0 -- cgit v1.2.3