diff options
| author | yum <yum.food.vr@gmail.com> | 2023-08-09 18:54:17 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2023-08-09 18:54:17 -0700 |
| commit | 3bf013dc3b5479f4fbb458d44801403afe0bb1d2 (patch) | |
| tree | d91ef918797b2036e1005afa1e9b221d293b696f /Shaders/TaSTT_template.shader | |
| parent | 1285caf31578d758c2b52b915eedb17cc12a1826 (diff) | |
Add ray-marched custom chatbox
* Refactor shader code to make development easier. Templates are now
as small as possible.
* Update scaling code. Use Unity scaling instead of a blendshape.
* Check in a fuckton of shader FOSS. Mostly unused.
* Update TaSTT.fbx. Now has 6 faces instead of 2.
Diffstat (limited to 'Shaders/TaSTT_template.shader')
| -rw-r--r-- | Shaders/TaSTT_template.shader | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/Shaders/TaSTT_template.shader b/Shaders/TaSTT_template.shader index 44c3b41..3c6feba 100644 --- a/Shaders/TaSTT_template.shader +++ b/Shaders/TaSTT_template.shader @@ -1,4 +1,4 @@ -Shader "TaSTT"
+Shader "yum_food/TaSTT_exp"
{
Properties
{
@@ -16,6 +16,8 @@ Margin_Rounding_Scale("Margin rounding scale", float) = 0.03
[MaterialToggle] Enable_Margin_Effect_Squares(
"Enable margin effect: Squares", float) = 0
+ [MaterialToggle] Enable_Ray_March(
+ "Enable ray marching", float) = 0
[MaterialToggle] Enable_Dithering("Enable dithering", float) = 1
|
