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authoryum <yum.food.vr@gmail.com>2023-08-09 18:54:17 -0700
committeryum <yum.food.vr@gmail.com>2023-08-09 18:54:17 -0700
commit3bf013dc3b5479f4fbb458d44801403afe0bb1d2 (patch)
treed91ef918797b2036e1005afa1e9b221d293b696f /Shaders/TaSTT_template.shader
parent1285caf31578d758c2b52b915eedb17cc12a1826 (diff)
Add ray-marched custom chatbox
* Refactor shader code to make development easier. Templates are now as small as possible. * Update scaling code. Use Unity scaling instead of a blendshape. * Check in a fuckton of shader FOSS. Mostly unused. * Update TaSTT.fbx. Now has 6 faces instead of 2.
Diffstat (limited to 'Shaders/TaSTT_template.shader')
-rw-r--r--Shaders/TaSTT_template.shader4
1 files changed, 3 insertions, 1 deletions
diff --git a/Shaders/TaSTT_template.shader b/Shaders/TaSTT_template.shader
index 44c3b41..3c6feba 100644
--- a/Shaders/TaSTT_template.shader
+++ b/Shaders/TaSTT_template.shader
@@ -1,4 +1,4 @@
-Shader "TaSTT"
+Shader "yum_food/TaSTT_exp"
{
Properties
{
@@ -16,6 +16,8 @@
Margin_Rounding_Scale("Margin rounding scale", float) = 0.03
[MaterialToggle] Enable_Margin_Effect_Squares(
"Enable margin effect: Squares", float) = 0
+ [MaterialToggle] Enable_Ray_March(
+ "Enable ray marching", float) = 0
[MaterialToggle] Enable_Dithering("Enable dithering", float) = 1