From 3bf013dc3b5479f4fbb458d44801403afe0bb1d2 Mon Sep 17 00:00:00 2001 From: yum Date: Wed, 9 Aug 2023 18:54:17 -0700 Subject: Add ray-marched custom chatbox * Refactor shader code to make development easier. Templates are now as small as possible. * Update scaling code. Use Unity scaling instead of a blendshape. * Check in a fuckton of shader FOSS. Mostly unused. * Update TaSTT.fbx. Now has 6 faces instead of 2. --- Shaders/TaSTT_template.shader | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'Shaders/TaSTT_template.shader') diff --git a/Shaders/TaSTT_template.shader b/Shaders/TaSTT_template.shader index 44c3b41..3c6feba 100644 --- a/Shaders/TaSTT_template.shader +++ b/Shaders/TaSTT_template.shader @@ -1,4 +1,4 @@ -Shader "TaSTT" +Shader "yum_food/TaSTT_exp" { Properties { @@ -16,6 +16,8 @@ Margin_Rounding_Scale("Margin rounding scale", float) = 0.03 [MaterialToggle] Enable_Margin_Effect_Squares( "Enable margin effect: Squares", float) = 0 + [MaterialToggle] Enable_Ray_March( + "Enable ray marching", float) = 0 [MaterialToggle] Enable_Dithering("Enable dithering", float) = 1 -- cgit v1.2.3