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authoryum <yum.food.vr@gmail.com>2023-05-22 15:02:38 -0700
committeryum <yum.food.vr@gmail.com>2023-05-22 15:02:38 -0700
commit34d369b57780ed7ed5fb8d4f4b254e99c5fcb12d (patch)
tree70a77506472f2d8c1fddf16288e97c3a8694a121 /Shaders/TaSTT_template.shader
parentafb396e3f8c804715f8b1d691753da3985092c23 (diff)
Shader improvements
* Fix thin outline in transparent region of rounded corners * Remove anti-aliasing. Now that VRC supports it natively, this is no longer necessary. * Use more efficient noise function for dithering.
Diffstat (limited to 'Shaders/TaSTT_template.shader')
-rw-r--r--Shaders/TaSTT_template.shader1
1 files changed, 0 insertions, 1 deletions
diff --git a/Shaders/TaSTT_template.shader b/Shaders/TaSTT_template.shader
index c72e365..44c3b41 100644
--- a/Shaders/TaSTT_template.shader
+++ b/Shaders/TaSTT_template.shader
@@ -18,7 +18,6 @@
"Enable margin effect: Squares", float) = 0
[MaterialToggle] Enable_Dithering("Enable dithering", float) = 1
- AA_Amount("Amount of anti-aliasing", Range(1, 5)) = 5
[MaterialToggle] BG_Enable("Enable custom background", float) = 0
BG_BaseColor("Background base color", 2D) = "black" {}