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| author | yum <yum.food.vr@gmail.com> | 2023-01-25 18:07:50 -0800 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2023-01-25 22:40:19 -0800 |
| commit | db83b6b1fef7c830bd13c1c9c71ce9ab4c47f215 (patch) | |
| tree | eca1251a51ebc9fc38acd654ab879c8b994c0dcc /Scripts/generate_shader.py | |
| parent | 42bd88a45b40c13121fa7e463b4fef7aec667cf4 (diff) | |
Begin work on PBR shader
Light color themes revealed a need for a lit shader, since an unlit
shader would be blindingly bright.
This implementation doesn't really work in game. I suspect that I need
to support more than just one global light.
Diffstat (limited to 'Scripts/generate_shader.py')
0 files changed, 0 insertions, 0 deletions
