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authoryum <yum.food.vr@gmail.com>2023-01-25 18:07:50 -0800
committeryum <yum.food.vr@gmail.com>2023-01-25 22:40:19 -0800
commitdb83b6b1fef7c830bd13c1c9c71ce9ab4c47f215 (patch)
treeeca1251a51ebc9fc38acd654ab879c8b994c0dcc /Scripts
parent42bd88a45b40c13121fa7e463b4fef7aec667cf4 (diff)
Begin work on PBR shader
Light color themes revealed a need for a lit shader, since an unlit shader would be blindingly bright. This implementation doesn't really work in game. I suspect that I need to support more than just one global light.
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