diff options
| author | yum <yum.food.vr@gmail.com> | 2023-08-09 18:54:17 -0700 |
|---|---|---|
| committer | yum <yum.food.vr@gmail.com> | 2023-08-09 18:54:17 -0700 |
| commit | 3bf013dc3b5479f4fbb458d44801403afe0bb1d2 (patch) | |
| tree | d91ef918797b2036e1005afa1e9b221d293b696f /GUI | |
| parent | 1285caf31578d758c2b52b915eedb17cc12a1826 (diff) | |
Add ray-marched custom chatbox
* Refactor shader code to make development easier. Templates are now
as small as possible.
* Update scaling code. Use Unity scaling instead of a blendshape.
* Check in a fuckton of shader FOSS. Mostly unused.
* Update TaSTT.fbx. Now has 6 faces instead of 2.
Diffstat (limited to 'GUI')
| -rw-r--r-- | GUI/GUI/GUI/PythonWrapper.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/GUI/GUI/GUI/PythonWrapper.cpp b/GUI/GUI/GUI/PythonWrapper.cpp index 22e9d65..d1e684f 100644 --- a/GUI/GUI/GUI/PythonWrapper.cpp +++ b/GUI/GUI/GUI/PythonWrapper.cpp @@ -522,9 +522,9 @@ bool PythonWrapper::GenerateAnimator( std::string generate_menu_path = "Resources/Scripts/generate_menu.py"; std::string generate_shader_path = "Resources/Scripts/generate_shader.py"; std::string shader_template_path = "Resources/Shaders/TaSTT_template.shader"; - std::string shader_lighting_template_path = "Resources/Shaders/TaSTT_lighting_template.cginc"; + std::string shader_lighting_template_path = "Resources/Shaders/STT_generated_template.cginc"; std::string shader_path = "Resources/Shaders/TaSTT.shader"; - std::string shader_lighting_path = "Resources/Shaders/TaSTT_lighting.cginc"; + std::string shader_lighting_path = "Resources/Shaders/STT_generated.cginc"; // Generated directory locations std::filesystem::path tastt_generated_dir_path = |
