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authoryum <yum.food.vr@gmail.com>2023-08-09 18:54:17 -0700
committeryum <yum.food.vr@gmail.com>2023-08-09 18:54:17 -0700
commit3bf013dc3b5479f4fbb458d44801403afe0bb1d2 (patch)
treed91ef918797b2036e1005afa1e9b221d293b696f /GUI
parent1285caf31578d758c2b52b915eedb17cc12a1826 (diff)
Add ray-marched custom chatbox
* Refactor shader code to make development easier. Templates are now as small as possible. * Update scaling code. Use Unity scaling instead of a blendshape. * Check in a fuckton of shader FOSS. Mostly unused. * Update TaSTT.fbx. Now has 6 faces instead of 2.
Diffstat (limited to 'GUI')
-rw-r--r--GUI/GUI/GUI/PythonWrapper.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/GUI/GUI/GUI/PythonWrapper.cpp b/GUI/GUI/GUI/PythonWrapper.cpp
index 22e9d65..d1e684f 100644
--- a/GUI/GUI/GUI/PythonWrapper.cpp
+++ b/GUI/GUI/GUI/PythonWrapper.cpp
@@ -522,9 +522,9 @@ bool PythonWrapper::GenerateAnimator(
std::string generate_menu_path = "Resources/Scripts/generate_menu.py";
std::string generate_shader_path = "Resources/Scripts/generate_shader.py";
std::string shader_template_path = "Resources/Shaders/TaSTT_template.shader";
- std::string shader_lighting_template_path = "Resources/Shaders/TaSTT_lighting_template.cginc";
+ std::string shader_lighting_template_path = "Resources/Shaders/STT_generated_template.cginc";
std::string shader_path = "Resources/Shaders/TaSTT.shader";
- std::string shader_lighting_path = "Resources/Shaders/TaSTT_lighting.cginc";
+ std::string shader_lighting_path = "Resources/Shaders/STT_generated.cginc";
// Generated directory locations
std::filesystem::path tastt_generated_dir_path =